[DiscordArchive] also, i still need the jump charge params right?
[DiscordArchive] also, i still need the jump charge params right?
Archived author: Telegrill • Posted: 2025-11-03T16:47:28.235000+00:00
Original source
you can create your own priorityRules based on ally/enemy
Archived author: Telegrill • Posted: 2025-11-03T16:47:49.855000+00:00
Original source
and choose depending on the objectguid's valid attacker/helpful
Archived author: Mematoru • Posted: 2025-11-03T16:48:00.531000+00:00
Original source
i filter based on friendly/unfriendly
Archived author: Mematoru • Posted: 2025-11-03T16:48:06.812000+00:00
Original source
Archived author: Telegrill • Posted: 2025-11-03T16:48:32.577000+00:00
Original source
i've had this conv many times over, but there are very few cases where friendly/unfriendly are used
Archived author: Telegrill • Posted: 2025-11-03T16:48:48.214000+00:00
Original source
you ought to use isValidattakTarget or something like that
Archived author: Mematoru • Posted: 2025-11-03T16:49:06.559000+00:00
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was about to say..yeah...that
Archived author: Telegrill • Posted: 2025-11-03T16:49:50.281000+00:00
Original source
in any case, look for GetRadianceRules and how it works
Archived author: Telegrill • Posted: 2025-11-03T16:50:18.785000+00:00
Original source
you won't be able to use OnObjectAreaTargetSelect hook, but you'll most likely need to use grid searcher to fill a worldobject list
Archived author: Mematoru • Posted: 2025-11-03T16:50:19.814000+00:00
Original source
yeah doing that