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rektbyfaith
Administrator
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10-25-2025, 09:45 AM
#11
Archived author: Telegrill • Posted: 2025-10-25T09:45:21.483000+00:00
Original source

thanks!
rektbyfaith
10-25-2025, 09:45 AM #11

Archived author: Telegrill • Posted: 2025-10-25T09:45:21.483000+00:00
Original source

thanks!

rektbyfaith
Administrator
0
10-25-2025, 09:45 AM
#12
Archived author: Telegrill • Posted: 2025-10-25T09:45:44.490000+00:00
Original source

spell is 467381 fyi
rektbyfaith
10-25-2025, 09:45 AM #12

Archived author: Telegrill • Posted: 2025-10-25T09:45:44.490000+00:00
Original source

spell is 467381 fyi

rektbyfaith
Administrator
0
10-25-2025, 09:47 AM
#13
Archived author: Telegrill • Posted: 2025-10-25T09:47:22.531000+00:00
Original source

eff0 contains the total distribute damage, eff0 triggerspell is the spell cast when condition fails, eff1 contains the minimum target count condition, and eff1 triggerspell is the debuff on >= heroic, i still dont understand why target is none, ugly
rektbyfaith
10-25-2025, 09:47 AM #13

Archived author: Telegrill • Posted: 2025-10-25T09:47:22.531000+00:00
Original source

eff0 contains the total distribute damage, eff0 triggerspell is the spell cast when condition fails, eff1 contains the minimum target count condition, and eff1 triggerspell is the debuff on >= heroic, i still dont understand why target is none, ugly

rektbyfaith
Administrator
0
10-25-2025, 09:48 AM
#14
Archived author: Telegrill • Posted: 2025-10-25T09:48:17.929000+00:00
Original source

it could've just used the same target type and radius with trigger spell spell effect
rektbyfaith
10-25-2025, 09:48 AM #14

Archived author: Telegrill • Posted: 2025-10-25T09:48:17.929000+00:00
Original source

it could've just used the same target type and radius with trigger spell spell effect

rektbyfaith
Administrator
0
10-25-2025, 09:48 AM
#15
Archived author: Tea • Posted: 2025-10-25T09:48:39.992000+00:00
Original source

then you just `if (GetUnitTargetCountForEffect(effIndex) < limit)` in OnEffetHit -- actual function in SpellScript, not imaginary "do the equivalent"
rektbyfaith
10-25-2025, 09:48 AM #15

Archived author: Tea • Posted: 2025-10-25T09:48:39.992000+00:00
Original source

then you just `if (GetUnitTargetCountForEffect(effIndex) < limit)` in OnEffetHit -- actual function in SpellScript, not imaginary "do the equivalent"

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