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Archived author: Telegrill • Posted: 2025-10-25T09:45:21.483000+00:00
Original source
thanks!
Archived author: Telegrill • Posted: 2025-10-25T09:45:44.490000+00:00
Original source
spell is 467381 fyi
Archived author: Telegrill • Posted: 2025-10-25T09:47:22.531000+00:00
Original source
eff0 contains the total distribute damage, eff0 triggerspell is the spell cast when condition fails, eff1 contains the minimum target count condition, and eff1 triggerspell is the debuff on >= heroic, i still dont understand why target is none, ugly
Archived author: Telegrill • Posted: 2025-10-25T09:48:17.929000+00:00
Original source
it could've just used the same target type and radius with trigger spell spell effect
Archived author: Tea • Posted: 2025-10-25T09:48:39.992000+00:00
Original source
then you just `if (GetUnitTargetCountForEffect(effIndex) < limit)` in OnEffetHit -- actual function in SpellScript, not imaginary "do the equivalent"