[DiscordArchive] <@200677690838220800> is there any reason why we check SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START
[DiscordArchive] <@200677690838220800> is there any reason why we check SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START
Archived author: Telegrill • Posted: 2025-10-19T11:06:13.384000+00:00
Original source
<@200677690838220800> is there any reason why we check SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START twice in ::prepare and ::_cast?
Archived author: Tea • Posted: 2025-10-19T11:06:32.601000+00:00
Original source
obviously...
Archived author: Telegrill • Posted: 2025-10-19T11:06:50.640000+00:00
Original source
in _cast it's check against it, meanwhile in ::prepare it checks for it
Archived author: Telegrill • Posted: 2025-10-19T11:07:02.615000+00:00
Original source
is it due to channel spells?
Archived author: Telegrill • Posted: 2025-10-19T11:07:29.732000+00:00
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otherwise im at a loss here
Archived author: Tea • Posted: 2025-10-19T11:08:03.629000+00:00
Original source
swing timer must always reset (well, depending on other stuff)
Archived author: Tea • Posted: 2025-10-19T11:08:11.938000+00:00
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this attribute controls WHEN it happens, not IF
Archived author: Telegrill • Posted: 2025-10-19T11:08:27.248000+00:00
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there are several attributes that control the swing being reset at different times though, not the only one
Archived author: Telegrill • Posted: 2025-10-19T11:08:48.234000+00:00
Original source
but as far as I'm aware, swing should reset on almost every cast if the casttime > 0
Archived author: Telegrill • Posted: 2025-10-19T11:09:02.834000+00:00
Original source
attributes changing it not being into account