[DiscordArchive] <@200677690838220800> is there any reason why we check SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START
[DiscordArchive] <@200677690838220800> is there any reason why we check SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START
Archived author: Telegrill • Posted: 2025-10-19T11:10:23.836000+00:00
Original source
ah wait, it's against it in _cast, because that's when _GO happens
Archived author: Telegrill • Posted: 2025-10-19T11:10:42.171000+00:00
Original source
<:MegaWorry:581928333420265482> missing the basics here
Archived author: Telegrill • Posted: 2025-10-19T11:11:51.436000+00:00
Original source
then we have SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS
Archived author: Telegrill • Posted: 2025-10-19T11:12:12.274000+00:00
Original source
which is part of IsAutoActionResetSpell to return false when it's set
Archived author: Telegrill • Posted: 2025-10-19T11:12:41.194000+00:00
Original source
why is it called IsAutoActionResetSpell?
Archived author: Telegrill • Posted: 2025-10-19T11:21:27.363000+00:00
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is there any way to know how a spell can break swing animation?
Archived author: Telegrill • Posted: 2025-10-19T11:22:06.478000+00:00
Original source
in retail creatures swing and when the swing animation isn't finished but a spell prepare happens, the spell prepare animation overrides it
Archived author: Telegrill • Posted: 2025-10-19T11:22:24.138000+00:00
Original source
i assume it has to do with spellX db2 priorities