[DiscordArchive] what abous bossfights ?
[DiscordArchive] what abous bossfights ?
Archived author: Dyor • Posted: 2025-06-29T13:49:35.296000+00:00
Original source
what abous bossfights ?
Archived author: Dyor • Posted: 2025-06-29T13:49:43.418000+00:00
Original source
sorry for these annoying questions
Archived author: ModoX • Posted: 2025-06-29T13:52:16.263000+00:00
Original source
bossfights are scripted, yes
Archived author: Dyor • Posted: 2025-06-29T13:55:52.976000+00:00
Original source
okey damn
Archived author: Dyor • Posted: 2025-06-29T13:56:05.339000+00:00
Original source
so i got one good question i think thats it then...
Archived author: Dyor • Posted: 2025-06-29T13:56:41.780000+00:00
Original source
where do i start with the "scripting"
like from zero to hero or whats it called,
and does trinity got some docs7tutorials somewhere
Archived author: ModoX • Posted: 2025-06-29T14:06:54.525000+00:00
Original source
there arent really tutorials, all our documentation is over at <https://trinitycore.info> - or well read the code itself xD
you might wanna start with getting familiar with some basic tables first, creature, creature_template etc., maybe create some path movement(<https://github.com/Naddley/WaypointCreatorGen2>) for creatures. Figure out what basic principles like flags and masks are
Archived author: ModoX • Posted: 2025-06-29T14:07:37.944000+00:00
Original source
and for a first step into (db) scripting you can look into smart_scripts, <https://github.com/BAndysc/WoWDatabaseEditor> may help with that
Archived author: ModoX • Posted: 2025-06-29T14:07:57.651000+00:00
Original source
when hopping into code you could try to replicate the stuff you did in smart_scripts in C++ for learning purposes
Archived author: jasondove • Posted: 2025-06-29T14:08:49.372000+00:00
Original source
it might be better to approach with a specific goal - like find something that is broken or not implemented and learn what is needed to address that