[DiscordArchive] working on my first quest script, and it feels a little fragile with interactions between a bunch of
[DiscordArchive] working on my first quest script, and it feels a little fragile with interactions between a bunch of
Archived author: jasondove • Posted: 2025-05-14T20:38:41.134000+00:00
Original source
working on my first quest script, and it feels a little fragile with interactions between a bunch of npcs, waiting for movement inform on a temp summon, etc. what's normally done to keep things from getting stuck? some timeout event longer than everything is supposed to normally take to despawn all of the npcs (that would otherwise despawn at the end of the happy path)?
Archived author: jasondove • Posted: 2025-05-14T20:44:22.722000+00:00
Original source
for context https://github.com/TrinityCore/TrinityCore/pull/30947 - seems like someone could log out after the ettin picks up the rock which would leave all of the bridge workers cowering at nothing, forever