Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] When calculating things when player/caster gets hit by something, should it be player or caster?

[DiscordArchive] When calculating things when player/caster gets hit by something, should it be player or caster?

[DiscordArchive] When calculating things when player/caster gets hit by something, should it be player or caster?

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rektbyfaith
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04-14-2025, 02:11 PM
#21
Archived author: edea • Posted: 2025-04-14T14:11:26.332000+00:00
Original source

or gettarget
rektbyfaith
04-14-2025, 02:11 PM #21

Archived author: edea • Posted: 2025-04-14T14:11:26.332000+00:00
Original source

or gettarget

rektbyfaith
Administrator
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04-14-2025, 02:12 PM
#22
Archived author: edea • Posted: 2025-04-14T14:12:10.956000+00:00
Original source

or getactiontarget iirc
rektbyfaith
04-14-2025, 02:12 PM #22

Archived author: edea • Posted: 2025-04-14T14:12:10.956000+00:00
Original source

or getactiontarget iirc

rektbyfaith
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04-14-2025, 02:15 PM
#23
Archived author: syntaxhell • Posted: 2025-04-14T14:15:30.467000+00:00
Original source

```if (eventInfo.GetDamageInfo()->GetDamage() > 0)
return;
```
rektbyfaith
04-14-2025, 02:15 PM #23

Archived author: syntaxhell • Posted: 2025-04-14T14:15:30.467000+00:00
Original source

```if (eventInfo.GetDamageInfo()->GetDamage() > 0)
return;
```

rektbyfaith
Administrator
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04-14-2025, 02:15 PM
#24
Archived author: syntaxhell • Posted: 2025-04-14T14:15:38.842000+00:00
Original source

Something like that to begin check the proc
rektbyfaith
04-14-2025, 02:15 PM #24

Archived author: syntaxhell • Posted: 2025-04-14T14:15:38.842000+00:00
Original source

Something like that to begin check the proc

rektbyfaith
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04-14-2025, 02:16 PM
#25
Archived author: syntaxhell • Posted: 2025-04-14T14:16:11.917000+00:00
Original source

So first DoCheckProc, and if it hasn't even done anything, don't do anything
rektbyfaith
04-14-2025, 02:16 PM #25

Archived author: syntaxhell • Posted: 2025-04-14T14:16:11.917000+00:00
Original source

So first DoCheckProc, and if it hasn't even done anything, don't do anything

rektbyfaith
Administrator
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04-14-2025, 02:16 PM
#26
Archived author: syntaxhell • Posted: 2025-04-14T14:16:40.650000+00:00
Original source

And I guess the proc applies like some sort of invisible aura maybe?
rektbyfaith
04-14-2025, 02:16 PM #26

Archived author: syntaxhell • Posted: 2025-04-14T14:16:40.650000+00:00
Original source

And I guess the proc applies like some sort of invisible aura maybe?

rektbyfaith
Administrator
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04-14-2025, 02:16 PM
#27
Archived author: syntaxhell • Posted: 2025-04-14T14:16:58.941000+00:00
Original source

So when handling the proc, it shouldn't do anything if the aura is active
rektbyfaith
04-14-2025, 02:16 PM #27

Archived author: syntaxhell • Posted: 2025-04-14T14:16:58.941000+00:00
Original source

So when handling the proc, it shouldn't do anything if the aura is active

rektbyfaith
Administrator
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04-14-2025, 02:19 PM
#28
Archived author: syntaxhell • Posted: 2025-04-14T14:19:16.803000+00:00
Original source

Trial and error it is!
rektbyfaith
04-14-2025, 02:19 PM #28

Archived author: syntaxhell • Posted: 2025-04-14T14:19:16.803000+00:00
Original source

Trial and error it is!

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