[DiscordArchive] So how do I handle the damage instead?
[DiscordArchive] So how do I handle the damage instead?
Archived author: syntaxhell • Posted: 2025-03-28T13:50:08.696000+00:00
Original source
So how do I handle the damage instead?
Archived author: Tea • Posted: 2025-03-28T13:50:20.010000+00:00
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you just cast the damage spell
Archived author: Tea • Posted: 2025-03-28T13:50:23.005000+00:00
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thats it, script done
Archived author: syntaxhell • Posted: 2025-03-28T13:50:51.103000+00:00
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So you mean I don't have to script the actual trigger spell 260798?
Archived author: syntaxhell • Posted: 2025-03-28T13:50:56.694000+00:00
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But how do I fix it's damage?
Archived author: Tea • Posted: 2025-03-28T13:51:09.468000+00:00
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looking at 163201 and 260798
Archived author: Tea • Posted: 2025-03-28T13:51:16.827000+00:00
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none of them need scripting
Archived author: syntaxhell • Posted: 2025-03-28T13:51:39.948000+00:00
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And what is that based on?
Archived author: Tea • Posted: 2025-03-28T13:51:41.729000+00:00
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your code is basically duplicating the default logic on these spells
Archived author: syntaxhell • Posted: 2025-03-28T13:51:51.027000+00:00
Original source
Where is the logic for those spells then?