[DiscordArchive] https://cmake.org/cmake/help/latest/module/FindProtobuf.html#command:protobuf_generate_cpp might be
[DiscordArchive] https://cmake.org/cmake/help/latest/module/FindProtobuf.html#command:protobuf_generate_cpp might be
Archived author: chipzz • Posted: 2024-08-15T10:32:12.625000+00:00
Original source
https://cmake.org/cmake/help/latest/modu...nerate_cpp might be a useful helper? dunno?
Archived author: Tea • Posted: 2024-08-15T10:32:31.274000+00:00
Original source
im not sure what you are trying to say here
Archived author: chipzz • Posted: 2024-08-15T10:38:15.768000+00:00
Original source
I'm not sure how the TC source compiles protobuf files to C++/ header files, but it looks like that cmake macro also serves that purpose
Archived author: Tea • Posted: 2024-08-15T10:42:57.393000+00:00
Original source
oh we simply have the generated sources committed
Archived author: MaxtorCoder • Posted: 2024-08-15T10:43:00.090000+00:00
Original source
^
Archived author: MaxtorCoder • Posted: 2024-08-15T10:43:04.283000+00:00
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Was about to type the same xD
Archived author: Tea • Posted: 2024-08-15T10:44:03.320000+00:00
Original source
because we always build protobuf from source (iirc they dont have binary releases for windows) this was the most convenient way to do it
Archived author: chipzz • Posted: 2024-08-15T10:44:51.503000+00:00
Original source
You use a protobuf fork, right?
Archived author: Tea • Posted: 2024-08-15T10:45:35.809000+00:00
Original source
protobuf 2.6.something, the same version that wow client uses, patched a bit to allow compilation with newer compilers
Archived author: chipzz • Posted: 2024-08-15T10:46:19.727000+00:00
Original source
how does creating an overlay port, which includes your patches, sound like?