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[DiscordArchive] no wonder he's getting a crash?

[DiscordArchive] no wonder he's getting a crash?

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rektbyfaith
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08-01-2024, 07:06 AM
#11
Archived author: DioHun • Posted: 2024-08-01T07:06:47.440000+00:00
Original source

GetHitUnit not handled, then crash
rektbyfaith
08-01-2024, 07:06 AM #11

Archived author: DioHun • Posted: 2024-08-01T07:06:47.440000+00:00
Original source

GetHitUnit not handled, then crash

rektbyfaith
Administrator
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08-01-2024, 07:07 AM
#12
Archived author: Telegrill • Posted: 2024-08-01T07:07:38.137000+00:00
Original source

you hooked HandleDummy on OnEffectHit
rektbyfaith
08-01-2024, 07:07 AM #12

Archived author: Telegrill • Posted: 2024-08-01T07:07:38.137000+00:00
Original source

you hooked HandleDummy on OnEffectHit

rektbyfaith
Administrator
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08-01-2024, 07:07 AM
#13
Archived author: Telegrill • Posted: 2024-08-01T07:07:52.155000+00:00
Original source

your HandleHit void is not even hooked
rektbyfaith
08-01-2024, 07:07 AM #13

Archived author: Telegrill • Posted: 2024-08-01T07:07:52.155000+00:00
Original source

your HandleHit void is not even hooked

rektbyfaith
Administrator
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08-01-2024, 07:08 AM
#14
Archived author: Telegrill • Posted: 2024-08-01T07:08:44.336000+00:00
Original source

I'm pretty sure OnEffectHitTarget, at least, cannot ever crash
rektbyfaith
08-01-2024, 07:08 AM #14

Archived author: Telegrill • Posted: 2024-08-01T07:08:44.336000+00:00
Original source

I'm pretty sure OnEffectHitTarget, at least, cannot ever crash

rektbyfaith
Administrator
0
08-01-2024, 07:08 AM
#15
Archived author: Telegrill • Posted: 2024-08-01T07:08:57.879000+00:00
Original source

not for nullability of GetHitUnit at lesat
rektbyfaith
08-01-2024, 07:08 AM #15

Archived author: Telegrill • Posted: 2024-08-01T07:08:57.879000+00:00
Original source

not for nullability of GetHitUnit at lesat

rektbyfaith
Administrator
0
08-01-2024, 07:10 AM
#16
Archived author: Telegrill • Posted: 2024-08-01T07:10:23.519000+00:00
Original source

unless you forced an world object that isn't related to an unit, gameobject or areatriggers, to cast the spell <:fry:770403425107443722>
rektbyfaith
08-01-2024, 07:10 AM #16

Archived author: Telegrill • Posted: 2024-08-01T07:10:23.519000+00:00
Original source

unless you forced an world object that isn't related to an unit, gameobject or areatriggers, to cast the spell <:fry:770403425107443722>

rektbyfaith
Administrator
0
08-01-2024, 07:12 AM
#17
Archived author: DioHun • Posted: 2024-08-01T07:12:35.178000+00:00
Original source

in the log GetHitUnit no hook make the crash, but now no
rektbyfaith
08-01-2024, 07:12 AM #17

Archived author: DioHun • Posted: 2024-08-01T07:12:35.178000+00:00
Original source

in the log GetHitUnit no hook make the crash, but now no

rektbyfaith
Administrator
0
08-01-2024, 07:12 AM
#18
Archived author: DioHun • Posted: 2024-08-01T07:12:47.783000+00:00
Original source

juust the playerchoice wont sended out
rektbyfaith
08-01-2024, 07:12 AM #18

Archived author: DioHun • Posted: 2024-08-01T07:12:47.783000+00:00
Original source

juust the playerchoice wont sended out

rektbyfaith
Administrator
0
08-01-2024, 07:13 AM
#19
Archived author: Telegrill • Posted: 2024-08-01T07:13:06.146000+00:00
Original source

probably missing data
rektbyfaith
08-01-2024, 07:13 AM #19

Archived author: Telegrill • Posted: 2024-08-01T07:13:06.146000+00:00
Original source

probably missing data

rektbyfaith
Administrator
0
08-01-2024, 07:13 AM
#20
Archived author: Telegrill • Posted: 2024-08-01T07:13:21.552000+00:00
Original source

in any case don't bother trying to implement the warboard
rektbyfaith
08-01-2024, 07:13 AM #20

Archived author: Telegrill • Posted: 2024-08-01T07:13:21.552000+00:00
Original source

in any case don't bother trying to implement the warboard

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