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[DiscordArchive] my network stronk?

[DiscordArchive] my network stronk?

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rektbyfaith
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07-15-2024, 08:31 PM
#1
Archived author: Tea • Posted: 2024-07-15T20:31:59.853000+00:00
Original source

my network stronk?
rektbyfaith
07-15-2024, 08:31 PM #1

Archived author: Tea • Posted: 2024-07-15T20:31:59.853000+00:00
Original source

my network stronk?

rektbyfaith
Administrator
0
07-15-2024, 08:32 PM
#2
Archived author: robinsch • Posted: 2024-07-15T20:32:11.982000+00:00
Original source

network, DB, configs, loggers
rektbyfaith
07-15-2024, 08:32 PM #2

Archived author: robinsch • Posted: 2024-07-15T20:32:11.982000+00:00
Original source

network, DB, configs, loggers

rektbyfaith
Administrator
0
07-15-2024, 08:32 PM
#3
Archived author: Tea • Posted: 2024-07-15T20:32:33.584000+00:00
Original source

db is... eh... passable
rektbyfaith
07-15-2024, 08:32 PM #3

Archived author: Tea • Posted: 2024-07-15T20:32:33.584000+00:00
Original source

db is... eh... passable

rektbyfaith
Administrator
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07-15-2024, 08:32 PM
#4
Archived author: robinsch • Posted: 2024-07-15T20:32:46.949000+00:00
Original source

it was really easy, just get the network packets implemented and you are golden
rektbyfaith
07-15-2024, 08:32 PM #4

Archived author: robinsch • Posted: 2024-07-15T20:32:46.949000+00:00
Original source

it was really easy, just get the network packets implemented and you are golden

rektbyfaith
Administrator
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07-15-2024, 08:32 PM
#5
Archived author: Tea • Posted: 2024-07-15T20:32:50.873000+00:00
Original source

its fast but not very user friendly for result access
rektbyfaith
07-15-2024, 08:32 PM #5

Archived author: Tea • Posted: 2024-07-15T20:32:50.873000+00:00
Original source

its fast but not very user friendly for result access

rektbyfaith
Administrator
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07-15-2024, 08:33 PM
#6
Archived author: robinsch • Posted: 2024-07-15T20:33:03.324000+00:00
Original source

but also Warhammer is written very similar client side to wow
rektbyfaith
07-15-2024, 08:33 PM #6

Archived author: robinsch • Posted: 2024-07-15T20:33:03.324000+00:00
Original source

but also Warhammer is written very similar client side to wow

rektbyfaith
Administrator
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07-15-2024, 08:33 PM
#7
Archived author: Takenbacon • Posted: 2024-07-15T20:33:50.561000+00:00
Original source

Can confirm with some minor changes
rektbyfaith
07-15-2024, 08:33 PM #7

Archived author: Takenbacon • Posted: 2024-07-15T20:33:50.561000+00:00
Original source

Can confirm with some minor changes

rektbyfaith
Administrator
0
07-15-2024, 08:34 PM
#8
Archived author: Takenbacon • Posted: 2024-07-15T20:34:34.231000+00:00
Original source

But this comes down to making it quite a bit more memory hungry so...tradeoffs
rektbyfaith
07-15-2024, 08:34 PM #8

Archived author: Takenbacon • Posted: 2024-07-15T20:34:34.231000+00:00
Original source

But this comes down to making it quite a bit more memory hungry so...tradeoffs

rektbyfaith
Administrator
0
07-15-2024, 08:36 PM
#9
Archived author: Takenbacon • Posted: 2024-07-15T20:36:32.570000+00:00
Original source

Two preallocated send buffers. One on session one on network socket. Every network update acquires a quick lock to swap the two. Then network just works off that buffer while session continues. Eliminates most locking and allocations
rektbyfaith
07-15-2024, 08:36 PM #9

Archived author: Takenbacon • Posted: 2024-07-15T20:36:32.570000+00:00
Original source

Two preallocated send buffers. One on session one on network socket. Every network update acquires a quick lock to swap the two. Then network just works off that buffer while session continues. Eliminates most locking and allocations

rektbyfaith
Administrator
0
07-15-2024, 08:42 PM
#10
Archived author: Takenbacon • Posted: 2024-07-15T20:42:46.423000+00:00
Original source

Actually if I recall right it wasn't a fully preallocated buffer. It was dynamic up to a certain hard cap and automatically resize its self after a while
rektbyfaith
07-15-2024, 08:42 PM #10

Archived author: Takenbacon • Posted: 2024-07-15T20:42:46.423000+00:00
Original source

Actually if I recall right it wasn't a fully preallocated buffer. It was dynamic up to a certain hard cap and automatically resize its self after a while

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