Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] <@200677690838220800> if you're around, can I bother you for some reverse engineering?

[DiscordArchive] <@200677690838220800> if you're around, can I bother you for some reverse engineering?

[DiscordArchive] <@200677690838220800> if you're around, can I bother you for some reverse engineering?

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rektbyfaith
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06-22-2024, 07:15 PM
#11
Archived author: Agac • Posted: 2024-06-22T19:15:54.437000+00:00
Original source

You are right, I apologize
rektbyfaith
06-22-2024, 07:15 PM #11

Archived author: Agac • Posted: 2024-06-22T19:15:54.437000+00:00
Original source

You are right, I apologize

rektbyfaith
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06-22-2024, 07:18 PM
#12
Archived author: chipzz • Posted: 2024-06-22T19:18:22.813000+00:00
Original source

<@200677690838220800> anyway I've been working a bit on my BLP loading code lately (I'm working on a BLP editor), and I got most functionality covered. There are however a couple of fields that sometimes get used as flags, and those are not documented. Probebly just setting a couple of OpenGL flags.
https://warcraft.wiki.gg/wiki/BLP_files has a table at the bottom with a couple of BLPs in RAW3 format with the alpha_bits field used as flags, and some BLPs have weird values for the has_mips field, which also appears to be used as a bitfield, https://wowdev.wiki/BLP has flags_unk_0x10 = 0x10
rektbyfaith
06-22-2024, 07:18 PM #12

Archived author: chipzz • Posted: 2024-06-22T19:18:22.813000+00:00
Original source

<@200677690838220800> anyway I've been working a bit on my BLP loading code lately (I'm working on a BLP editor), and I got most functionality covered. There are however a couple of fields that sometimes get used as flags, and those are not documented. Probebly just setting a couple of OpenGL flags.
https://warcraft.wiki.gg/wiki/BLP_files has a table at the bottom with a couple of BLPs in RAW3 format with the alpha_bits field used as flags, and some BLPs have weird values for the has_mips field, which also appears to be used as a bitfield, https://wowdev.wiki/BLP has flags_unk_0x10 = 0x10

rektbyfaith
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06-22-2024, 07:18 PM
#13
Archived author: Tea • Posted: 2024-06-22T19:18:36.937000+00:00
Original source

textures and maps? forget about it
rektbyfaith
06-22-2024, 07:18 PM #13

Archived author: Tea • Posted: 2024-06-22T19:18:36.937000+00:00
Original source

textures and maps? forget about it

rektbyfaith
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06-22-2024, 07:18 PM
#14
Archived author: Tea • Posted: 2024-06-22T19:18:44.147000+00:00
Original source

i dont delve into those parts of the client
rektbyfaith
06-22-2024, 07:18 PM #14

Archived author: Tea • Posted: 2024-06-22T19:18:44.147000+00:00
Original source

i dont delve into those parts of the client

rektbyfaith
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06-22-2024, 07:19 PM
#15
Archived author: chipzz • Posted: 2024-06-22T19:19:42.899000+00:00
Original source

Too bad
rektbyfaith
06-22-2024, 07:19 PM #15

Archived author: chipzz • Posted: 2024-06-22T19:19:42.899000+00:00
Original source

Too bad

rektbyfaith
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06-22-2024, 07:22 PM
#16
Archived author: chipzz • Posted: 2024-06-22T19:22:01.546000+00:00
Original source

Actually textures and MIPmaps, not related to MAPs
rektbyfaith
06-22-2024, 07:22 PM #16

Archived author: chipzz • Posted: 2024-06-22T19:22:01.546000+00:00
Original source

Actually textures and MIPmaps, not related to MAPs

rektbyfaith
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06-22-2024, 07:22 PM
#17
Archived author: Tea • Posted: 2024-06-22T19:22:26.401000+00:00
Original source

i mostly delve only into network and ui
rektbyfaith
06-22-2024, 07:22 PM #17

Archived author: Tea • Posted: 2024-06-22T19:22:26.401000+00:00
Original source

i mostly delve only into network and ui

rektbyfaith
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06-22-2024, 07:22 PM
#18
Archived author: Tea • Posted: 2024-06-22T19:22:32.628000+00:00
Original source

you know, things relevant to tc
rektbyfaith
06-22-2024, 07:22 PM #18

Archived author: Tea • Posted: 2024-06-22T19:22:32.628000+00:00
Original source

you know, things relevant to tc

rektbyfaith
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06-22-2024, 07:23 PM
#19
Archived author: chipzz • Posted: 2024-06-22T19:23:11.068000+00:00
Original source

textures are UI though, should be as simple as UIParent:CreateTexture and setting a breakpoint at the right location
rektbyfaith
06-22-2024, 07:23 PM #19

Archived author: chipzz • Posted: 2024-06-22T19:23:11.068000+00:00
Original source

textures are UI though, should be as simple as UIParent:CreateTexture and setting a breakpoint at the right location

rektbyfaith
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06-22-2024, 07:23 PM
#20
Archived author: chipzz • Posted: 2024-06-22T19:23:22.540000+00:00
Original source

But I don't want to push the issue so if you say no it's no
rektbyfaith
06-22-2024, 07:23 PM #20

Archived author: chipzz • Posted: 2024-06-22T19:23:22.540000+00:00
Original source

But I don't want to push the issue so if you say no it's no

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