[DiscordArchive] trinity::assert?
[DiscordArchive] trinity::assert?
Archived author: ram3n • Posted: 2024-04-12T08:34:42.059000+00:00
Original source
trinity::assert?
Archived author: ram3n • Posted: 2024-04-12T08:35:37.910000+00:00
Original source
putting together a info report for this rq
Archived author: ram3n • Posted: 2024-04-12T08:41:54.132000+00:00
Original source
digging into it
message.txt
Archived author: jackpoz • Posted: 2024-04-12T08:41:55.636000+00:00
Original source
https://github.com/TrinityCore/TrinityCo...b/debugger helps getting a proper report
[Embed: TrinityCore/contrib/debugger at master · TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 10.2.6.54070, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.53622, cata classic = 4.4.0.54027) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...b/debugger
Archived author: jackpoz • Posted: 2024-04-12T08:42:14.420000+00:00
Original source
#5 0x000055555663a0c1 in ObjectMgr::LoadPlayerInfo() ()
Archived author: jackpoz • Posted: 2024-04-12T08:42:20.093000+00:00
Original source
there you go, that's the place
Archived author: ram3n • Posted: 2024-04-12T08:42:26.165000+00:00
Original source
oh that's awesome
Archived author: ram3n • Posted: 2024-04-12T08:42:42.156000+00:00
Original source
yeah i saw that in gdb and i was like "this might be it"
Archived author: ram3n • Posted: 2024-04-12T08:42:45.294000+00:00
Original source
thank you both for your help
Archived author: jackpoz • Posted: 2024-04-12T08:44:31.771000+00:00
Original source
your crashlog is missing line numbers btw