Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Also this is for RTS games right?

[DiscordArchive] Also this is for RTS games right?

[DiscordArchive] Also this is for RTS games right?

Pages (3): Previous 1 2 3
rektbyfaith
Administrator
0
04-02-2024, 06:56 PM
#21
Archived author: Balthazar • Posted: 2024-04-02T18:56:48.474000+00:00
Original source

I know
rektbyfaith
04-02-2024, 06:56 PM #21

Archived author: Balthazar • Posted: 2024-04-02T18:56:48.474000+00:00
Original source

I know

rektbyfaith
Administrator
0
04-02-2024, 06:57 PM
#22
Archived author: Balthazar • Posted: 2024-04-02T18:57:23.632000+00:00
Original source

But when a client receives it it can calc how long the packet travel time was right? From server to client.
rektbyfaith
04-02-2024, 06:57 PM #22

Archived author: Balthazar • Posted: 2024-04-02T18:57:23.632000+00:00
Original source

But when a client receives it it can calc how long the packet travel time was right? From server to client.

rektbyfaith
Administrator
0
04-02-2024, 06:57 PM
#23
Archived author: Balthazar • Posted: 2024-04-02T18:57:31.350000+00:00
Original source

And do this?
rektbyfaith
04-02-2024, 06:57 PM #23

Archived author: Balthazar • Posted: 2024-04-02T18:57:31.350000+00:00
Original source

And do this?

rektbyfaith
Administrator
0
04-02-2024, 06:58 PM
#24
Archived author: Balthazar • Posted: 2024-04-02T18:58:33.670000+00:00
Original source

But maybe I am wrong? How does this counter lagging players exactly?
rektbyfaith
04-02-2024, 06:58 PM #24

Archived author: Balthazar • Posted: 2024-04-02T18:58:33.670000+00:00
Original source

But maybe I am wrong? How does this counter lagging players exactly?

rektbyfaith
Administrator
0
04-02-2024, 06:59 PM
#25
Archived author: Balthazar • Posted: 2024-04-02T18:59:52.746000+00:00
Original source

To try to render it at its current REAL location. I know FPS games use snapshot interpolation and just renderer everything in the past.
rektbyfaith
04-02-2024, 06:59 PM #25

Archived author: Balthazar • Posted: 2024-04-02T18:59:52.746000+00:00
Original source

To try to render it at its current REAL location. I know FPS games use snapshot interpolation and just renderer everything in the past.

rektbyfaith
Administrator
0
04-02-2024, 07:00 PM
#26
Archived author: Balthazar • Posted: 2024-04-02T19:00:07.351000+00:00
Original source

If WoW used that as well, i don't know why the time needs to be included in the movementinfo
rektbyfaith
04-02-2024, 07:00 PM #26

Archived author: Balthazar • Posted: 2024-04-02T19:00:07.351000+00:00
Original source

If WoW used that as well, i don't know why the time needs to be included in the movementinfo

rektbyfaith
Administrator
0
04-02-2024, 07:00 PM
#27
Archived author: Tea • Posted: 2024-04-02T19:00:17.331000+00:00
Original source

idk tbh
rektbyfaith
04-02-2024, 07:00 PM #27

Archived author: Tea • Posted: 2024-04-02T19:00:17.331000+00:00
Original source

idk tbh

rektbyfaith
Administrator
0
04-02-2024, 07:05 PM
#28
Archived author: Gamemechanic • Posted: 2024-04-02T19:05:46.996000+00:00
Original source

there is the opposite version. Where you add a fake minimal delay to the timestamps, so the client receives future movements. Then the client does antijitter magic based on the buffer of upcoming movements.
but.. idk anything about how retail wow handles it
rektbyfaith
04-02-2024, 07:05 PM #28

Archived author: Gamemechanic • Posted: 2024-04-02T19:05:46.996000+00:00
Original source

there is the opposite version. Where you add a fake minimal delay to the timestamps, so the client receives future movements. Then the client does antijitter magic based on the buffer of upcoming movements.
but.. idk anything about how retail wow handles it

Pages (3): Previous 1 2 3
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)