Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Also this is for RTS games right?

[DiscordArchive] Also this is for RTS games right?

[DiscordArchive] Also this is for RTS games right?

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rektbyfaith
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04-02-2024, 06:49 PM
#11
Archived author: Balthazar • Posted: 2024-04-02T18:49:32.859000+00:00
Original source


[Image: image.png?ex=690c44fc&is=690af37c&hm=494...ceac938f8&]
rektbyfaith
04-02-2024, 06:49 PM #11

Archived author: Balthazar • Posted: 2024-04-02T18:49:32.859000+00:00
Original source


[Image: image.png?ex=690c44fc&is=690af37c&hm=494...ceac938f8&]

rektbyfaith
Administrator
0
04-02-2024, 06:49 PM
#12
Archived author: Balthazar • Posted: 2024-04-02T18:49:37.465000+00:00
Original source

Movementhandler.cpp
rektbyfaith
04-02-2024, 06:49 PM #12

Archived author: Balthazar • Posted: 2024-04-02T18:49:37.465000+00:00
Original source

Movementhandler.cpp

rektbyfaith
Administrator
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04-02-2024, 06:50 PM
#13
Archived author: Tea • Posted: 2024-04-02T18:50:18.628000+00:00
Original source

thats supposed to counter lagging players a bit
rektbyfaith
04-02-2024, 06:50 PM #13

Archived author: Tea • Posted: 2024-04-02T18:50:18.628000+00:00
Original source

thats supposed to counter lagging players a bit

rektbyfaith
Administrator
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04-02-2024, 06:50 PM
#14
Archived author: Tea • Posted: 2024-04-02T18:50:49.169000+00:00
Original source

its not perfect, you can still see them warping a bit when other players lag on retail
rektbyfaith
04-02-2024, 06:50 PM #14

Archived author: Tea • Posted: 2024-04-02T18:50:49.169000+00:00
Original source

its not perfect, you can still see them warping a bit when other players lag on retail

rektbyfaith
Administrator
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04-02-2024, 06:53 PM
#15
Archived author: Balthazar • Posted: 2024-04-02T18:53:04.982000+00:00
Original source

Is it to calculate dead-reckoning (I guess that's the right term)
rektbyfaith
04-02-2024, 06:53 PM #15

Archived author: Balthazar • Posted: 2024-04-02T18:53:04.982000+00:00
Original source

Is it to calculate dead-reckoning (I guess that's the right term)

rektbyfaith
Administrator
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04-02-2024, 06:53 PM
#16
Archived author: Balthazar • Posted: 2024-04-02T18:53:44.745000+00:00
Original source

You know the position + direction + speed etc.... now you need a time variable to calc how far along their current heading they should be rendererd?
rektbyfaith
04-02-2024, 06:53 PM #16

Archived author: Balthazar • Posted: 2024-04-02T18:53:44.745000+00:00
Original source

You know the position + direction + speed etc.... now you need a time variable to calc how far along their current heading they should be rendererd?

rektbyfaith
Administrator
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04-02-2024, 06:56 PM
#17
Archived author: Balthazar • Posted: 2024-04-02T18:56:02.239000+00:00
Original source

So on a client you can check oh this packet was underway for 1 sec, let's render the unit 1 sec along its current heading?
rektbyfaith
04-02-2024, 06:56 PM #17

Archived author: Balthazar • Posted: 2024-04-02T18:56:02.239000+00:00
Original source

So on a client you can check oh this packet was underway for 1 sec, let's render the unit 1 sec along its current heading?

rektbyfaith
Administrator
0
04-02-2024, 06:56 PM
#18
Archived author: Tea • Posted: 2024-04-02T18:56:09.272000+00:00
Original source

time isnt how long the movement happens
rektbyfaith
04-02-2024, 06:56 PM #18

Archived author: Tea • Posted: 2024-04-02T18:56:09.272000+00:00
Original source

time isnt how long the movement happens

rektbyfaith
Administrator
0
04-02-2024, 06:56 PM
#19
Archived author: Balthazar • Posted: 2024-04-02T18:56:09.408000+00:00
Original source

assuming speed / direction stays the same
rektbyfaith
04-02-2024, 06:56 PM #19

Archived author: Balthazar • Posted: 2024-04-02T18:56:09.408000+00:00
Original source

assuming speed / direction stays the same

rektbyfaith
Administrator
0
04-02-2024, 06:56 PM
#20
Archived author: Tea • Posted: 2024-04-02T18:56:15.818000+00:00
Original source

its current timestamp
rektbyfaith
04-02-2024, 06:56 PM #20

Archived author: Tea • Posted: 2024-04-02T18:56:15.818000+00:00
Original source

its current timestamp

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