[DiscordArchive] 400ms forced wait after every tile in debug?
[DiscordArchive] 400ms forced wait after every tile in debug?
Archived author: Tea • Posted: 2024-03-25T14:43:28.974000+00:00
Original source
400ms forced wait after every tile in debug?
Archived author: jackpoz • Posted: 2024-03-25T14:46:58.040000+00:00
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There is a loop to process 25x25 subtiles, that looks more interesting
Archived author: jackpoz • Posted: 2024-03-25T14:47:30.485000+00:00
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Or a "press enter to continue" for each tile, good suggestion Shauren
Archived author: Foe • Posted: 2024-03-25T14:50:38.122000+00:00
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Make sure there's a countdown before enter can be pressed
Archived author: Foe • Posted: 2024-03-25T14:50:59.161000+00:00
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You wouldn't want the end user to accidentally press enter
Archived author: M'Dic • Posted: 2024-03-25T15:00:12.919000+00:00
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I dunno if 400 ms is good enough
Archived author: M'Dic • Posted: 2024-03-25T15:00:20.073000+00:00
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Lets aim for a whole 1s
Archived author: jackpoz • Posted: 2024-03-25T15:22:04.318000+00:00
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or I should hide the allowDebug parameter
Archived author: MaxtorCoder • Posted: 2024-03-25T15:53:15.670000+00:00
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Did anything else huge change in 10.2.6 Shauren? For some reason it takes AGES for me to get into char select
Archived author: MaxtorCoder • Posted: 2024-03-25T15:53:20.611000+00:00
Original source
Like the entire ass game just freezes