Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Instancing as in splitting the playerbase into several clones of the same continent?

[DiscordArchive] Instancing as in splitting the playerbase into several clones of the same continent?

[DiscordArchive] Instancing as in splitting the playerbase into several clones of the same continent?

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rektbyfaith
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03-12-2024, 07:24 AM
#1
Archived author: Takenbacon • Posted: 2024-03-12T07:24:40.505000+00:00
Original source

Instancing as in splitting the playerbase into several clones of the same continent?
rektbyfaith
03-12-2024, 07:24 AM #1

Archived author: Takenbacon • Posted: 2024-03-12T07:24:40.505000+00:00
Original source

Instancing as in splitting the playerbase into several clones of the same continent?

rektbyfaith
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03-12-2024, 07:24 AM
#2
Archived author: Takenbacon • Posted: 2024-03-12T07:24:50.049000+00:00
Original source

Not really ideal but I mean technically it works
rektbyfaith
03-12-2024, 07:24 AM #2

Archived author: Takenbacon • Posted: 2024-03-12T07:24:50.049000+00:00
Original source

Not really ideal but I mean technically it works

rektbyfaith
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03-12-2024, 07:28 AM
#3
Archived author: robinsch • Posted: 2024-03-12T07:28:52.142000+00:00
Original source

Yeah, but not in terms of having multiple of the same zone running, just to split map updates for slow maps into faster smaller chunks that run multi threaded
rektbyfaith
03-12-2024, 07:28 AM #3

Archived author: robinsch • Posted: 2024-03-12T07:28:52.142000+00:00
Original source

Yeah, but not in terms of having multiple of the same zone running, just to split map updates for slow maps into faster smaller chunks that run multi threaded

rektbyfaith
Administrator
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03-12-2024, 07:29 AM
#4
Archived author: robinsch • Posted: 2024-03-12T07:29:44.049000+00:00
Original source

I think in capitials we run multiple instances but that is mainly due to player FPS
rektbyfaith
03-12-2024, 07:29 AM #4

Archived author: robinsch • Posted: 2024-03-12T07:29:44.049000+00:00
Original source

I think in capitials we run multiple instances but that is mainly due to player FPS

rektbyfaith
Administrator
0
03-12-2024, 07:30 AM
#5
Archived author: Takenbacon • Posted: 2024-03-12T07:30:33.089000+00:00
Original source

So it's the nost implementation with weird boundaries?
rektbyfaith
03-12-2024, 07:30 AM #5

Archived author: Takenbacon • Posted: 2024-03-12T07:30:33.089000+00:00
Original source

So it's the nost implementation with weird boundaries?

rektbyfaith
Administrator
0
03-12-2024, 07:30 AM
#6
Archived author: robinsch • Posted: 2024-03-12T07:30:45.508000+00:00
Original source

No, it's just instances
rektbyfaith
03-12-2024, 07:30 AM #6

Archived author: robinsch • Posted: 2024-03-12T07:30:45.508000+00:00
Original source

No, it's just instances

rektbyfaith
Administrator
0
03-12-2024, 07:30 AM
#7
Archived author: robinsch • Posted: 2024-03-12T07:30:55.603000+00:00
Original source

MapInstanced
rektbyfaith
03-12-2024, 07:30 AM #7

Archived author: robinsch • Posted: 2024-03-12T07:30:55.603000+00:00
Original source

MapInstanced

rektbyfaith
Administrator
0
03-12-2024, 07:31 AM
#8
Archived author: Takenbacon • Posted: 2024-03-12T07:31:54.457000+00:00
Original source

I literally don't understand. So there's a single continent but it's an instance? That would make no change in updates. All maps are already updated in parallel
rektbyfaith
03-12-2024, 07:31 AM #8

Archived author: Takenbacon • Posted: 2024-03-12T07:31:54.457000+00:00
Original source

I literally don't understand. So there's a single continent but it's an instance? That would make no change in updates. All maps are already updated in parallel

rektbyfaith
Administrator
0
03-12-2024, 07:32 AM
#9
Archived author: robinsch • Posted: 2024-03-12T07:32:14.999000+00:00
Original source

No instances are pushed to map updater
rektbyfaith
03-12-2024, 07:32 AM #9

Archived author: robinsch • Posted: 2024-03-12T07:32:14.999000+00:00
Original source

No instances are pushed to map updater

rektbyfaith
Administrator
0
03-12-2024, 07:32 AM
#10
Archived author: robinsch • Posted: 2024-03-12T07:32:29.142000+00:00
Original source

> void MapInstanced::Update
rektbyfaith
03-12-2024, 07:32 AM #10

Archived author: robinsch • Posted: 2024-03-12T07:32:29.142000+00:00
Original source

> void MapInstanced::Update

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