[DiscordArchive] Instancing as in splitting the playerbase into several clones of the same continent?
[DiscordArchive] Instancing as in splitting the playerbase into several clones of the same continent?
Archived author: Takenbacon • Posted: 2024-03-12T07:24:40.505000+00:00
Original source
Instancing as in splitting the playerbase into several clones of the same continent?
Archived author: Takenbacon • Posted: 2024-03-12T07:24:50.049000+00:00
Original source
Not really ideal but I mean technically it works
Archived author: robinsch • Posted: 2024-03-12T07:28:52.142000+00:00
Original source
Yeah, but not in terms of having multiple of the same zone running, just to split map updates for slow maps into faster smaller chunks that run multi threaded
Archived author: robinsch • Posted: 2024-03-12T07:29:44.049000+00:00
Original source
I think in capitials we run multiple instances but that is mainly due to player FPS
Archived author: Takenbacon • Posted: 2024-03-12T07:30:33.089000+00:00
Original source
So it's the nost implementation with weird boundaries?
Archived author: robinsch • Posted: 2024-03-12T07:30:45.508000+00:00
Original source
No, it's just instances
Archived author: robinsch • Posted: 2024-03-12T07:30:55.603000+00:00
Original source
MapInstanced
Archived author: Takenbacon • Posted: 2024-03-12T07:31:54.457000+00:00
Original source
I literally don't understand. So there's a single continent but it's an instance? That would make no change in updates. All maps are already updated in parallel
Archived author: robinsch • Posted: 2024-03-12T07:32:14.999000+00:00
Original source
No instances are pushed to map updater
Archived author: robinsch • Posted: 2024-03-12T07:32:29.142000+00:00
Original source
> void MapInstanced::Update