Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] do you use any NoSQL, out of curiousity ?

[DiscordArchive] do you use any NoSQL, out of curiousity ?

[DiscordArchive] do you use any NoSQL, out of curiousity ?

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rektbyfaith
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03-11-2024, 08:33 PM
#21
Archived author: Fabian • Posted: 2024-03-11T20:33:48.228000+00:00
Original source

in a server context it makes much sense
rektbyfaith
03-11-2024, 08:33 PM #21

Archived author: Fabian • Posted: 2024-03-11T20:33:48.228000+00:00
Original source

in a server context it makes much sense

rektbyfaith
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03-11-2024, 08:33 PM
#22
Archived author: Takenbacon • Posted: 2024-03-11T20:33:49.412000+00:00
Original source

you'll never have enough clients on a singular realm to justify it
rektbyfaith
03-11-2024, 08:33 PM #22

Archived author: Takenbacon • Posted: 2024-03-11T20:33:49.412000+00:00
Original source

you'll never have enough clients on a singular realm to justify it

rektbyfaith
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03-11-2024, 08:35 PM
#23
Archived author: Fabian • Posted: 2024-03-11T20:35:20.847000+00:00
Original source

its not about the amount of players you can handle only...
rektbyfaith
03-11-2024, 08:35 PM #23

Archived author: Fabian • Posted: 2024-03-11T20:35:20.847000+00:00
Original source

its not about the amount of players you can handle only...

rektbyfaith
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03-11-2024, 08:35 PM
#24
Archived author: Fabian • Posted: 2024-03-11T20:35:29.284000+00:00
Original source

even with 100 players it makes sense
rektbyfaith
03-11-2024, 08:35 PM #24

Archived author: Fabian • Posted: 2024-03-11T20:35:29.284000+00:00
Original source

even with 100 players it makes sense

rektbyfaith
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03-11-2024, 08:38 PM
#25
Archived author: Takenbacon • Posted: 2024-03-11T20:38:35.710000+00:00
Original source

I'd have to disagree
rektbyfaith
03-11-2024, 08:38 PM #25

Archived author: Takenbacon • Posted: 2024-03-11T20:38:35.710000+00:00
Original source

I'd have to disagree

rektbyfaith
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03-11-2024, 08:38 PM
#26
Archived author: Fabian • Posted: 2024-03-11T20:38:36.719000+00:00
Original source

But I have to say it's much harder to code around such a system
rektbyfaith
03-11-2024, 08:38 PM #26

Archived author: Fabian • Posted: 2024-03-11T20:38:36.719000+00:00
Original source

But I have to say it's much harder to code around such a system

rektbyfaith
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03-11-2024, 08:38 PM
#27
Archived author: Fabian • Posted: 2024-03-11T20:38:59.584000+00:00
Original source

At least initially
rektbyfaith
03-11-2024, 08:38 PM #27

Archived author: Fabian • Posted: 2024-03-11T20:38:59.584000+00:00
Original source

At least initially

rektbyfaith
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03-11-2024, 08:39 PM
#28
Archived author: Takenbacon • Posted: 2024-03-11T20:39:20.085000+00:00
Original source

increasing complexity and overhead for a game that was never designed for even 1/100th of what that could handle is just useless
rektbyfaith
03-11-2024, 08:39 PM #28

Archived author: Takenbacon • Posted: 2024-03-11T20:39:20.085000+00:00
Original source

increasing complexity and overhead for a game that was never designed for even 1/100th of what that could handle is just useless

rektbyfaith
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03-11-2024, 08:40 PM
#29
Archived author: Takenbacon • Posted: 2024-03-11T20:40:52.060000+00:00
Original source

now a mobile app or something that you're trying to scale to potentially unlimited concurrency? that'd be great. I 100% agree
rektbyfaith
03-11-2024, 08:40 PM #29

Archived author: Takenbacon • Posted: 2024-03-11T20:40:52.060000+00:00
Original source

now a mobile app or something that you're trying to scale to potentially unlimited concurrency? that'd be great. I 100% agree

rektbyfaith
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03-11-2024, 08:41 PM
#30
Archived author: Takenbacon • Posted: 2024-03-11T20:41:20.623000+00:00
Original source

but with WoW there will just always be a hard limit
rektbyfaith
03-11-2024, 08:41 PM #30

Archived author: Takenbacon • Posted: 2024-03-11T20:41:20.623000+00:00
Original source

but with WoW there will just always be a hard limit

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