[DiscordArchive] The real question is how can you expect implement tests for things like spells ?
[DiscordArchive] The real question is how can you expect implement tests for things like spells ?
Archived author: Berti • Posted: 2024-03-10T22:23:16.439000+00:00
Original source
The part of simulation test is right. TC lacks of this
Archived author: Berti • Posted: 2024-03-10T22:24:02.559000+00:00
Original source
But in case of instance i dnk how can you simulate a full dungeon run. Because the behavior of players in retail is different by each person
Archived author: Berti • Posted: 2024-03-10T22:27:58.481000+00:00
Original source
And for spell test, you will need mock first the stats of caster and target
Archived author: Berti • Posted: 2024-03-10T22:28:15.754000+00:00
Original source
I dnk how work Ascension with that
Archived author: <o> • Posted: 2024-03-10T22:28:20.088000+00:00
Original source
given how poorly blizzards servers handle even smaller congestions i wouldn't be surprised if even open source emulators beat them already. what that says about professional mmorpg software i'm not sure, very few "professional" mmorpgs seem to take server architecture very seriously at all
Archived author: Berti • Posted: 2024-03-10T22:33:58.558000+00:00
Original source
<@200677690838220800> Will you accept features implemented in just functional paradigm for example ?
Archived author: Tea • Posted: 2024-03-10T22:38:18.797000+00:00
Original source
just because you write code functional doesnt mean it instantly performs better
Archived author: Tea • Posted: 2024-03-10T22:38:34.305000+00:00
Original source
in most cases it will actually compile to exactly the same instructions
Archived author: <o> • Posted: 2024-03-10T22:38:44.485000+00:00
Original source
crtp spell system
Archived author: Tea • Posted: 2024-03-10T22:39:15.004000+00:00
Original source
```
class C
{
void f()
};
```
and
```
void f(C*);
```
produce exactly the same instructions