Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] so from 1 to 100 where would you put TC in the mmorpg world ?

[DiscordArchive] so from 1 to 100 where would you put TC in the mmorpg world ?

[DiscordArchive] so from 1 to 100 where would you put TC in the mmorpg world ?

rektbyfaith
Administrator
0
03-10-2024, 07:51 PM
#1
Archived author: jackpoz • Posted: 2024-03-10T19:51:32.166000+00:00
Original source

so from 1 to 100 where would you put TC in the mmorpg world ?
rektbyfaith
03-10-2024, 07:51 PM #1

Archived author: jackpoz • Posted: 2024-03-10T19:51:32.166000+00:00
Original source

so from 1 to 100 where would you put TC in the mmorpg world ?

rektbyfaith
Administrator
0
03-10-2024, 07:54 PM
#2
Archived author: Nix • Posted: 2024-03-10T19:54:30.029000+00:00
Original source

It isn't so much about scaling from 1 to 100, that in of itself would forego many details that wouldn't really be well represented on a scale. It was mentioned earlier obviously there is a lack of testing, containers, debug rendering, editors etc etc, these are all fairly basic things to have if you want to run any game server ("professionally"), because they're essential in making sure everything works, and everything being made using the correct ruleset.

The fact that you can start a TC server and play most content without bugs is on a functional level very good, but the criticism here in regards to your original statement was that it lacks fundamental infrastructure and the general obsession with OO where it seems to not be the ideal solution to the problem, is what would fail it from being considered "professional grade" and by extension even in the talks of being better than most running "professional" mmos.
rektbyfaith
03-10-2024, 07:54 PM #2

Archived author: Nix • Posted: 2024-03-10T19:54:30.029000+00:00
Original source

It isn't so much about scaling from 1 to 100, that in of itself would forego many details that wouldn't really be well represented on a scale. It was mentioned earlier obviously there is a lack of testing, containers, debug rendering, editors etc etc, these are all fairly basic things to have if you want to run any game server ("professionally"), because they're essential in making sure everything works, and everything being made using the correct ruleset.

The fact that you can start a TC server and play most content without bugs is on a functional level very good, but the criticism here in regards to your original statement was that it lacks fundamental infrastructure and the general obsession with OO where it seems to not be the ideal solution to the problem, is what would fail it from being considered "professional grade" and by extension even in the talks of being better than most running "professional" mmos.

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