Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] <@169121237539356673> ive been reading eluna source and i have a question, why are `Eluna::OnExpire`

[DiscordArchive] <@169121237539356673> ive been reading eluna source and i have a question, why are `Eluna::OnExpire`

[DiscordArchive] <@169121237539356673> ive been reading eluna source and i have a question, why are `Eluna::OnExpire`

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rektbyfaith
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03-09-2024, 04:16 PM
#11
Archived author: jackpoz • Posted: 2024-03-09T16:16:54.610000+00:00
Original source

and a wiki page omg
rektbyfaith
03-09-2024, 04:16 PM #11

Archived author: jackpoz • Posted: 2024-03-09T16:16:54.610000+00:00
Original source

and a wiki page omg

rektbyfaith
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03-09-2024, 04:17 PM
#12
Archived author: Foe • Posted: 2024-03-09T16:17:09.239000+00:00
Original source

Cata was primarily the preservation project (not updated) and mangos (also not updated)
rektbyfaith
03-09-2024, 04:17 PM #12

Archived author: Foe • Posted: 2024-03-09T16:17:09.239000+00:00
Original source

Cata was primarily the preservation project (not updated) and mangos (also not updated)

rektbyfaith
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03-09-2024, 04:18 PM
#13
Archived author: Foe • Posted: 2024-03-09T16:18:06.352000+00:00
Original source

I am working on updating the mangos specific stuff atm, but it's a slog and I don't know if I'll even continue mangos support. The project is pretty dead, and so much other legacy code that needs to be refactored to even support C++17
rektbyfaith
03-09-2024, 04:18 PM #13

Archived author: Foe • Posted: 2024-03-09T16:18:06.352000+00:00
Original source

I am working on updating the mangos specific stuff atm, but it's a slog and I don't know if I'll even continue mangos support. The project is pretty dead, and so much other legacy code that needs to be refactored to even support C++17

rektbyfaith
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03-09-2024, 04:18 PM
#14
Archived author: Tea • Posted: 2024-03-09T16:18:18.358000+00:00
Original source

also can you send me a sample script that uses `LuaVal`? ive been looking into improving integration with unmodified tc to get rid of as many in-core changes as possible
rektbyfaith
03-09-2024, 04:18 PM #14

Archived author: Tea • Posted: 2024-03-09T16:18:18.358000+00:00
Original source

also can you send me a sample script that uses `LuaVal`? ive been looking into improving integration with unmodified tc to get rid of as many in-core changes as possible

rektbyfaith
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03-09-2024, 04:20 PM
#15
Archived author: Foe • Posted: 2024-03-09T16:20:49.199000+00:00
Original source

```Lua
local function OnMapChange(event, player)
local data = playerBig Grinata():Get("Test") or 0
player:SendBroadcastMessage("Moved to map: "..GetStateMapId())
player:SendBroadcastMessage("Old data: "..data.." Setting new data to: "..data+1)
playerBig Grinata():Set("Test", data+1)
end

RegisterPlayerEvent(28, OnMapChange)```

Simple script I used just to check the player data store between Lua states
rektbyfaith
03-09-2024, 04:20 PM #15

Archived author: Foe • Posted: 2024-03-09T16:20:49.199000+00:00
Original source

```Lua
local function OnMapChange(event, player)
local data = playerBig Grinata():Get("Test") or 0
player:SendBroadcastMessage("Moved to map: "..GetStateMapId())
player:SendBroadcastMessage("Old data: "..data.." Setting new data to: "..data+1)
playerBig Grinata():Set("Test", data+1)
end

RegisterPlayerEvent(28, OnMapChange)```

Simple script I used just to check the player data store between Lua states

rektbyfaith
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03-09-2024, 04:21 PM
#16
Archived author: Foe • Posted: 2024-03-09T16:21:26.141000+00:00
Original source

https://elunaluaengine.github.io/WorldObject/Data.html

Some more examples there
[Embed: WorldObjectBig Grinata - Eluna]
API documentation for the WorldObjectBig Grinata method in the Eluna engine.
https://elunaluaengine.github.io/WorldObject/Data.html
rektbyfaith
03-09-2024, 04:21 PM #16

Archived author: Foe • Posted: 2024-03-09T16:21:26.141000+00:00
Original source

https://elunaluaengine.github.io/WorldObject/Data.html

Some more examples there
[Embed: WorldObjectBig Grinata - Eluna]
API documentation for the WorldObjectBig Grinata method in the Eluna engine.
https://elunaluaengine.github.io/WorldObject/Data.html

rektbyfaith
Administrator
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03-09-2024, 04:22 PM
#17
Archived author: Foe • Posted: 2024-03-09T16:22:22.223000+00:00
Original source

And yeah, that would be nice. The majority right now is hooks outside of scriptmgr
rektbyfaith
03-09-2024, 04:22 PM #17

Archived author: Foe • Posted: 2024-03-09T16:22:22.223000+00:00
Original source

And yeah, that would be nice. The majority right now is hooks outside of scriptmgr

rektbyfaith
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03-09-2024, 04:27 PM
#18
Archived author: Tea • Posted: 2024-03-09T16:27:53.445000+00:00
Original source

not making any promises if that will go anywhere
rektbyfaith
03-09-2024, 04:27 PM #18

Archived author: Tea • Posted: 2024-03-09T16:27:53.445000+00:00
Original source

not making any promises if that will go anywhere

rektbyfaith
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03-09-2024, 04:28 PM
#19
Archived author: Foe • Posted: 2024-03-09T16:28:55.121000+00:00
Original source

No worries
rektbyfaith
03-09-2024, 04:28 PM #19

Archived author: Foe • Posted: 2024-03-09T16:28:55.121000+00:00
Original source

No worries

rektbyfaith
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03-09-2024, 04:30 PM
#20
Archived author: Foe • Posted: 2024-03-09T16:30:39.212000+00:00
Original source

I considered moving all the function hooks into their own scriptmgr functions, but that would (currently) just give me the exact same amount of merge conflicts, if not more
rektbyfaith
03-09-2024, 04:30 PM #20

Archived author: Foe • Posted: 2024-03-09T16:30:39.212000+00:00
Original source

I considered moving all the function hooks into their own scriptmgr functions, but that would (currently) just give me the exact same amount of merge conflicts, if not more

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