[DiscordArchive] was anyone able to build master in dynamic for scripts yet?
[DiscordArchive] was anyone able to build master in dynamic for scripts yet?
Archived author: Telegrill • Posted: 2024-02-22T21:57:17.570000+00:00
Original source
<:blankie:770403425228947476>
Archived author: Tea • Posted: 2024-02-22T21:57:47.658000+00:00
Original source
and with scripts being split into dlls it kind of sucks because its compiling the same file X number of times (where X is the number of script dlls)
Archived author: Telegrill • Posted: 2024-02-22T21:57:57.964000+00:00
Original source
meh that's bad
Archived author: Telegrill • Posted: 2024-02-22T21:58:16.303000+00:00
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i didn't know about that last bit
Archived author: Tea • Posted: 2024-02-22T21:58:20.729000+00:00
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and that cant be fixed, cmake doesnt support a shared pch
Archived author: Telegrill • Posted: 2024-02-22T21:58:36.447000+00:00
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I'll end up throwing dynamic build to the bin
Archived author: Tea • Posted: 2024-02-22T21:58:59.141000+00:00
Original source
you have 3 options here
Archived author: Telegrill • Posted: 2024-02-22T21:59:13.271000+00:00
Original source
dynamic was good for my last pc especially due to the time it took to compile and load worldserver, but now it takes no time at all
Archived author: Tea • Posted: 2024-02-22T22:00:48.089000+00:00
Original source
1. limit number of concurrent projects
2. disable pch for scripts only
3. (i do this) select static scripts but manually toggle WITH_DYNAMIC_LINKING checkbox - you get no script dlls but all the dynamic-build-only compile errors still happen (this is useful if you are working on game, not scripts)
Archived author: Telegrill • Posted: 2024-02-22T22:01:25.572000+00:00
Original source
i normally use dynamic scripts and dynamic linking altogether