Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] <@354296247269457920> SMART_ACTION_ATTACK_START?

[DiscordArchive] <@354296247269457920> SMART_ACTION_ATTACK_START?

[DiscordArchive] <@354296247269457920> SMART_ACTION_ATTACK_START?

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rektbyfaith
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01-16-2024, 07:05 PM
#1
Archived author: Malcrom • Posted: 2024-01-16T19:05:32.133000+00:00
Original source

<@354296247269457920> SMART_ACTION_ATTACK_START?
rektbyfaith
01-16-2024, 07:05 PM #1

Archived author: Malcrom • Posted: 2024-01-16T19:05:32.133000+00:00
Original source

<@354296247269457920> SMART_ACTION_ATTACK_START?

rektbyfaith
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01-16-2024, 07:06 PM
#2
Archived author: Naddley • Posted: 2024-01-16T19:06:28.943000+00:00
Original source

ye
rektbyfaith
01-16-2024, 07:06 PM #2

Archived author: Naddley • Posted: 2024-01-16T19:06:28.943000+00:00
Original source

ye

rektbyfaith
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01-16-2024, 07:08 PM
#3
Archived author: Telegrill • Posted: 2024-01-16T19:08:39.260000+00:00
Original source

I had to hack that thing on Silverpine
rektbyfaith
01-16-2024, 07:08 PM #3

Archived author: Telegrill • Posted: 2024-01-16T19:08:39.260000+00:00
Original source

I had to hack that thing on Silverpine

rektbyfaith
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01-16-2024, 07:09 PM
#4
Archived author: Telegrill • Posted: 2024-01-16T19:09:40.602000+00:00
Original source

I had to add random movement type at 5 yards for the worgen to notice the undead units and spar
rektbyfaith
01-16-2024, 07:09 PM #4

Archived author: Telegrill • Posted: 2024-01-16T19:09:40.602000+00:00
Original source

I had to add random movement type at 5 yards for the worgen to notice the undead units and spar

rektbyfaith
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01-16-2024, 07:10 PM
#5
Archived author: Telegrill • Posted: 2024-01-16T19:10:27.470000+00:00
Original source

it also helped with respawning, otherwise they wouldn't notice each other as well
rektbyfaith
01-16-2024, 07:10 PM #5

Archived author: Telegrill • Posted: 2024-01-16T19:10:27.470000+00:00
Original source

it also helped with respawning, otherwise they wouldn't notice each other as well

rektbyfaith
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01-16-2024, 07:10 PM
#6
Archived author: Meji • Posted: 2024-01-16T19:10:29.159000+00:00
Original source

that behaviour seems to be related to faction template flags
rektbyfaith
01-16-2024, 07:10 PM #6

Archived author: Meji • Posted: 2024-01-16T19:10:29.159000+00:00
Original source

that behaviour seems to be related to faction template flags

rektbyfaith
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01-16-2024, 07:11 PM
#7
Archived author: Telegrill • Posted: 2024-01-16T19:11:22.022000+00:00
Original source

whatever it is, there's some type of interval after respawning at which a creature becomes "alert" of its surroundings to react
rektbyfaith
01-16-2024, 07:11 PM #7

Archived author: Telegrill • Posted: 2024-01-16T19:11:22.022000+00:00
Original source

whatever it is, there's some type of interval after respawning at which a creature becomes "alert" of its surroundings to react

rektbyfaith
Administrator
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01-16-2024, 07:11 PM
#8
Archived author: Telegrill • Posted: 2024-01-16T19:11:44.421000+00:00
Original source

like when a unit flees to a group of units and they take like 2-3s to pull them
rektbyfaith
01-16-2024, 07:11 PM #8

Archived author: Telegrill • Posted: 2024-01-16T19:11:44.421000+00:00
Original source

like when a unit flees to a group of units and they take like 2-3s to pull them

rektbyfaith
Administrator
0
01-16-2024, 07:11 PM
#9
Archived author: Malcrom • Posted: 2024-01-16T19:11:46.737000+00:00
Original source

yes
rektbyfaith
01-16-2024, 07:11 PM #9

Archived author: Malcrom • Posted: 2024-01-16T19:11:46.737000+00:00
Original source

yes

rektbyfaith
Administrator
0
01-16-2024, 07:11 PM
#10
Archived author: Meji • Posted: 2024-01-16T19:11:54.436000+00:00
Original source

it's a little more complicated than that
rektbyfaith
01-16-2024, 07:11 PM #10

Archived author: Meji • Posted: 2024-01-16T19:11:54.436000+00:00
Original source

it's a little more complicated than that

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