[DiscordArchive] but what does guidlow and guidhigh even mean?
[DiscordArchive] but what does guidlow and guidhigh even mean?
Archived author: keyboardcrash • Posted: 2024-01-16T15:01:26.412000+00:00
Original source
but what does guidlow and guidhigh even mean?
Archived author: Northstrider • Posted: 2024-01-16T15:03:25.349000+00:00
Original source
don't spawn gameobjects like that. Use the dedicated spawn methods for that. For creatures there is SummonGameObject
Archived author: keyboardcrash • Posted: 2024-01-16T15:05:59.242000+00:00
Original source
but I need to store information like entry in the script, not in DB
Archived author: keyboardcrash • Posted: 2024-01-16T15:06:18.502000+00:00
Original source
here
Archived author: Northstrider • Posted: 2024-01-16T15:06:38.381000+00:00
Original source
the entry is only the template id. If you summon gameonbjects you can get the entry from the gameobject itself
Archived author: Northstrider • Posted: 2024-01-16T15:07:23.614000+00:00
Original source
take a look at other existing scripts how they summon and handle gameobjects to get an idea how the core functions
Archived author: Tea • Posted: 2024-01-16T15:14:23.637000+00:00
Original source
do NOT create objects outside, all object lifetime is decide by Map
Archived author: Tea • Posted: 2024-01-16T15:14:42.552000+00:00
Original source
also, do NOT store pointers to created objects for later, store their guid