Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] from where can I get this ID? I need t sniff?

[DiscordArchive] from where can I get this ID? I need t sniff?

[DiscordArchive] from where can I get this ID? I need t sniff?

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rektbyfaith
Administrator
0
09-27-2023, 08:03 AM
#1
Archived author: Shako • Posted: 2023-09-27T08:03:57.906000+00:00
Original source

from where can I get this ID? I need t sniff?
rektbyfaith
09-27-2023, 08:03 AM #1

Archived author: Shako • Posted: 2023-09-27T08:03:57.906000+00:00
Original source

from where can I get this ID? I need t sniff?

rektbyfaith
Administrator
0
09-27-2023, 08:04 AM
#2
Archived author: ModoX • Posted: 2023-09-27T08:04:20.982000+00:00
Original source

You can find that value with SpellWork: <https://github.com/trinitycore/spellwork>
rektbyfaith
09-27-2023, 08:04 AM #2

Archived author: ModoX • Posted: 2023-09-27T08:04:20.982000+00:00
Original source

You can find that value with SpellWork: <https://github.com/trinitycore/spellwork>

rektbyfaith
Administrator
0
09-27-2023, 08:04 AM
#3
Archived author: ModoX • Posted: 2023-09-27T08:04:25.341000+00:00
Original source

BUT
rektbyfaith
09-27-2023, 08:04 AM #3

Archived author: ModoX • Posted: 2023-09-27T08:04:25.341000+00:00
Original source

BUT

rektbyfaith
Administrator
0
09-27-2023, 08:04 AM
#4
Archived author: ModoX • Posted: 2023-09-27T08:04:42.401000+00:00
Original source

The entry in areatrigger_create_properties is created via sniff
rektbyfaith
09-27-2023, 08:04 AM #4

Archived author: ModoX • Posted: 2023-09-27T08:04:42.401000+00:00
Original source

The entry in areatrigger_create_properties is created via sniff

rektbyfaith
Administrator
0
09-27-2023, 08:04 AM
#5
Archived author: ModoX • Posted: 2023-09-27T08:04:59.287000+00:00
Original source

Same for areatrigger_template
rektbyfaith
09-27-2023, 08:04 AM #5

Archived author: ModoX • Posted: 2023-09-27T08:04:59.287000+00:00
Original source

Same for areatrigger_template

rektbyfaith
Administrator
0
09-27-2023, 08:05 AM
#6
Archived author: ModoX • Posted: 2023-09-27T08:05:11.603000+00:00
Original source

Idk if we already have data for ursols vortex in db
rektbyfaith
09-27-2023, 08:05 AM #6

Archived author: ModoX • Posted: 2023-09-27T08:05:11.603000+00:00
Original source

Idk if we already have data for ursols vortex in db

rektbyfaith
Administrator
0
09-27-2023, 08:05 AM
#7
Archived author: ModoX • Posted: 2023-09-27T08:05:44.567000+00:00
Original source

If you have the swirly vortex effect after using the spell we have it in db already Smile
rektbyfaith
09-27-2023, 08:05 AM #7

Archived author: ModoX • Posted: 2023-09-27T08:05:44.567000+00:00
Original source

If you have the swirly vortex effect after using the spell we have it in db already Smile

rektbyfaith
Administrator
0
09-27-2023, 08:06 AM
#8
Archived author: Shako • Posted: 2023-09-27T08:06:48.627000+00:00
Original source

in game yes, there is vortex visual, just dont have any functionality
rektbyfaith
09-27-2023, 08:06 AM #8

Archived author: Shako • Posted: 2023-09-27T08:06:48.627000+00:00
Original source

in game yes, there is vortex visual, just dont have any functionality

rektbyfaith
Administrator
0
09-27-2023, 08:07 AM
#9
Archived author: ModoX • Posted: 2023-09-27T08:07:50.473000+00:00
Original source

Then we already have the db entries, so you need SpellWork to figure out the CreatePropertiesID
rektbyfaith
09-27-2023, 08:07 AM #9

Archived author: ModoX • Posted: 2023-09-27T08:07:50.473000+00:00
Original source

Then we already have the db entries, so you need SpellWork to figure out the CreatePropertiesID

rektbyfaith
Administrator
0
09-27-2023, 08:09 AM
#10
Archived author: ModoX • Posted: 2023-09-27T08:09:47.635000+00:00
Original source

I would also recommend to sniff and parse for vortex grip anyway though. That clarifies how the grip works (spell or movejump), maybe even an aura as temporary cooldown [...]
rektbyfaith
09-27-2023, 08:09 AM #10

Archived author: ModoX • Posted: 2023-09-27T08:09:47.635000+00:00
Original source

I would also recommend to sniff and parse for vortex grip anyway though. That clarifies how the grip works (spell or movejump), maybe even an aura as temporary cooldown [...]

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