Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] so I just wrote it in scripts/spells/druid spells file, is it correct?

[DiscordArchive] so I just wrote it in scripts/spells/druid spells file, is it correct?

[DiscordArchive] so I just wrote it in scripts/spells/druid spells file, is it correct?

rektbyfaith
Administrator
0
09-27-2023, 07:57 AM
#1
Archived author: Shako • Posted: 2023-09-27T07:57:15.806000+00:00
Original source

so I just wrote it in scripts/spells/druid spells file, is it correct?
registered like that in same file : RegisterAreaTriggerAI(at_druid_ursols_vortex);
but not sure where I should assign in DB. in spell_script_names?
rektbyfaith
09-27-2023, 07:57 AM #1

Archived author: Shako • Posted: 2023-09-27T07:57:15.806000+00:00
Original source

so I just wrote it in scripts/spells/druid spells file, is it correct?
registered like that in same file : RegisterAreaTriggerAI(at_druid_ursols_vortex);
but not sure where I should assign in DB. in spell_script_names?

rektbyfaith
Administrator
0
09-27-2023, 07:57 AM
#2
Archived author: ModoX • Posted: 2023-09-27T07:57:53.287000+00:00
Original source

In AddSC at the bottom you should register it like that yes
rektbyfaith
09-27-2023, 07:57 AM #2

Archived author: ModoX • Posted: 2023-09-27T07:57:53.287000+00:00
Original source

In AddSC at the bottom you should register it like that yes

rektbyfaith
Administrator
0
09-27-2023, 07:58 AM
#3
Archived author: ModoX • Posted: 2023-09-27T07:58:23.619000+00:00
Original source

areatrigger_create_properties is the table ur looking for <@255387192673697792>
rektbyfaith
09-27-2023, 07:58 AM #3

Archived author: ModoX • Posted: 2023-09-27T07:58:23.619000+00:00
Original source

areatrigger_create_properties is the table ur looking for <@255387192673697792>

rektbyfaith
Administrator
0
09-27-2023, 07:58 AM
#4
Archived author: peli • Posted: 2023-09-27T07:58:58.212000+00:00
Original source

Hello guys I'm kinda new here, just rolling through the codebase and I'm curious about the numerous 'switch-cases' for spell effects, what was the design idea in the background to not put them into 'scripts', rather than piling in one big file that is not really 'hot-swappable' I guess
rektbyfaith
09-27-2023, 07:58 AM #4

Archived author: peli • Posted: 2023-09-27T07:58:58.212000+00:00
Original source

Hello guys I'm kinda new here, just rolling through the codebase and I'm curious about the numerous 'switch-cases' for spell effects, what was the design idea in the background to not put them into 'scripts', rather than piling in one big file that is not really 'hot-swappable' I guess

rektbyfaith
Administrator
0
09-27-2023, 07:59 AM
#5
Archived author: ModoX • Posted: 2023-09-27T07:59:30.720000+00:00
Original source

CreatePropertiesID is the miscvalue of the SPELL_CREATE_AREATRIGGER effect
rektbyfaith
09-27-2023, 07:59 AM #5

Archived author: ModoX • Posted: 2023-09-27T07:59:30.720000+00:00
Original source

CreatePropertiesID is the miscvalue of the SPELL_CREATE_AREATRIGGER effect

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