[DiscordArchive] Which priority based sync ?
[DiscordArchive] Which priority based sync ?
Archived author: jackpoz • Posted: 2023-08-29T14:40:44.179000+00:00
Original source
Which priority based sync ?
Archived author: max • Posted: 2023-08-29T15:07:25.957000+00:00
Original source
I meant which objects to update for the player and which not, how often to do it. for example, the player does not need to know about objects and players who are far from him or behind an obstacle
Archived author: jackpoz • Posted: 2023-08-29T15:08:09.079000+00:00
Original source
There is a visibility range in general
Archived author: jackpoz • Posted: 2023-08-29T15:08:21.483000+00:00
Original source
Object occlusion is not taken into account
Archived author: max • Posted: 2023-08-29T15:08:25.170000+00:00
Original source
I started from classes from Grid dir
Archived author: Jamey • Posted: 2023-08-29T15:09:15.595000+00:00
Original source
As Jackpoz said, its simply visibility range dependent.
Archived author: jackpoz • Posted: 2023-08-29T15:09:24.482000+00:00
Original source
Search for "visibility"
Archived author: jackpoz • Posted: 2023-08-29T15:09:31.615000+00:00
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You will find different places
Archived author: Jamey • Posted: 2023-08-29T15:09:34.086000+00:00
Original source
Even things a player can't see on the client are still scheduled for updates
Archived author: jackpoz • Posted: 2023-08-29T15:10:35.303000+00:00
Original source
Like https://github.com/TrinityCore/TrinityCo....cpp#L3620
[Embed: TrinityCore/src/server/game/Entities/Object/Object.cpp at 9d69c36be...]
TrinityCore Open Source MMO Framework (master = 10.1.5.50791, 3.3.5 = 3.3.5a.12340) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...Object.cpp