Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Which priority based sync ?

[DiscordArchive] Which priority based sync ?

[DiscordArchive] Which priority based sync ?

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rektbyfaith
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08-29-2023, 02:40 PM
#1
Archived author: jackpoz • Posted: 2023-08-29T14:40:44.179000+00:00
Original source

Which priority based sync ?
rektbyfaith
08-29-2023, 02:40 PM #1

Archived author: jackpoz • Posted: 2023-08-29T14:40:44.179000+00:00
Original source

Which priority based sync ?

rektbyfaith
Administrator
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08-29-2023, 03:07 PM
#2
Archived author: max • Posted: 2023-08-29T15:07:25.957000+00:00
Original source

I meant which objects to update for the player and which not, how often to do it. for example, the player does not need to know about objects and players who are far from him or behind an obstacle
rektbyfaith
08-29-2023, 03:07 PM #2

Archived author: max • Posted: 2023-08-29T15:07:25.957000+00:00
Original source

I meant which objects to update for the player and which not, how often to do it. for example, the player does not need to know about objects and players who are far from him or behind an obstacle

rektbyfaith
Administrator
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08-29-2023, 03:08 PM
#3
Archived author: jackpoz • Posted: 2023-08-29T15:08:09.079000+00:00
Original source

There is a visibility range in general
rektbyfaith
08-29-2023, 03:08 PM #3

Archived author: jackpoz • Posted: 2023-08-29T15:08:09.079000+00:00
Original source

There is a visibility range in general

rektbyfaith
Administrator
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08-29-2023, 03:08 PM
#4
Archived author: jackpoz • Posted: 2023-08-29T15:08:21.483000+00:00
Original source

Object occlusion is not taken into account
rektbyfaith
08-29-2023, 03:08 PM #4

Archived author: jackpoz • Posted: 2023-08-29T15:08:21.483000+00:00
Original source

Object occlusion is not taken into account

rektbyfaith
Administrator
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08-29-2023, 03:08 PM
#5
Archived author: max • Posted: 2023-08-29T15:08:25.170000+00:00
Original source

I started from classes from Grid dir
rektbyfaith
08-29-2023, 03:08 PM #5

Archived author: max • Posted: 2023-08-29T15:08:25.170000+00:00
Original source

I started from classes from Grid dir

rektbyfaith
Administrator
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08-29-2023, 03:09 PM
#6
Archived author: Jamey • Posted: 2023-08-29T15:09:15.595000+00:00
Original source

As Jackpoz said, its simply visibility range dependent.
rektbyfaith
08-29-2023, 03:09 PM #6

Archived author: Jamey • Posted: 2023-08-29T15:09:15.595000+00:00
Original source

As Jackpoz said, its simply visibility range dependent.

rektbyfaith
Administrator
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08-29-2023, 03:09 PM
#7
Archived author: jackpoz • Posted: 2023-08-29T15:09:24.482000+00:00
Original source

Search for "visibility"
rektbyfaith
08-29-2023, 03:09 PM #7

Archived author: jackpoz • Posted: 2023-08-29T15:09:24.482000+00:00
Original source

Search for "visibility"

rektbyfaith
Administrator
0
08-29-2023, 03:09 PM
#8
Archived author: jackpoz • Posted: 2023-08-29T15:09:31.615000+00:00
Original source

You will find different places
rektbyfaith
08-29-2023, 03:09 PM #8

Archived author: jackpoz • Posted: 2023-08-29T15:09:31.615000+00:00
Original source

You will find different places

rektbyfaith
Administrator
0
08-29-2023, 03:09 PM
#9
Archived author: Jamey • Posted: 2023-08-29T15:09:34.086000+00:00
Original source

Even things a player can't see on the client are still scheduled for updates
rektbyfaith
08-29-2023, 03:09 PM #9

Archived author: Jamey • Posted: 2023-08-29T15:09:34.086000+00:00
Original source

Even things a player can't see on the client are still scheduled for updates

rektbyfaith
Administrator
0
08-29-2023, 03:10 PM
#10
Archived author: jackpoz • Posted: 2023-08-29T15:10:35.303000+00:00
Original source

Like https://github.com/TrinityCore/TrinityCo....cpp#L3620
[Embed: TrinityCore/src/server/game/Entities/Object/Object.cpp at 9d69c36be...]
TrinityCore Open Source MMO Framework (master = 10.1.5.50791, 3.3.5 = 3.3.5a.12340) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...Object.cpp
rektbyfaith
08-29-2023, 03:10 PM #10

Archived author: jackpoz • Posted: 2023-08-29T15:10:35.303000+00:00
Original source

Like https://github.com/TrinityCore/TrinityCo....cpp#L3620
[Embed: TrinityCore/src/server/game/Entities/Object/Object.cpp at 9d69c36be...]
TrinityCore Open Source MMO Framework (master = 10.1.5.50791, 3.3.5 = 3.3.5a.12340) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...Object.cpp

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