[DiscordArchive] is there anyway in trintycore I can send data to the client to move my character? I want to experime
[DiscordArchive] is there anyway in trintycore I can send data to the client to move my character? I want to experime
Archived author: Ovi • Posted: 2023-07-24T13:26:41.380000+00:00
Original source
is there anyway in trintycore I can send data to the client to move my character? I want to experiment on a research project where I use AI algorithms to play video game, I'm trying to find a way to control my character efficently, and that would be making an API in the game code itself? Is it possible from emulator point of view or am I wasting my time?
Archived author: M'Dic • Posted: 2023-07-24T13:28:55.350000+00:00
Original source
Yes
Archived author: M'Dic • Posted: 2023-07-24T13:29:21.037000+00:00
Original source
Spline movements
Archived author: M'Dic • Posted: 2023-07-24T13:30:02.130000+00:00
Original source
We do it as a countermeasure in the custom changes branch passive anticheat
Archived author: M'Dic • Posted: 2023-07-24T13:31:36.556000+00:00
Original source
https://github.com/TrinityCore/TrinityCo..._anticheat
[Embed: Comparing 3.3.5-base_patch...3.3.5-passive_anticheat · TrinityCore/...]
TrinityCore 3.3.5a custom patches, read wiki to get diffs - Comparing 3.3.5-base_patch...3.3.5-passive_anticheat · TrinityCore/TrinityCoreCustomChanges
https://github.com/TrinityCore/TrinityCo..._anticheat
Archived author: M'Dic • Posted: 2023-07-24T13:31:41.856000+00:00
Original source
void MotionMaster::MoveFallPlayer(uint32 id/* = 0*/)
Archived author: Ovi • Posted: 2023-07-24T13:39:26.200000+00:00
Original source
Thx bro really useful for my experiment
Archived author: M'Dic • Posted: 2023-07-24T13:41:58.855000+00:00
Original source
Np