Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Mob fanning?

[DiscordArchive] Mob fanning?

[DiscordArchive] Mob fanning?

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rektbyfaith
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05-31-2023, 03:55 PM
#21
Archived author: M'Dic • Posted: 2023-05-31T15:55:49.148000+00:00
Original source

we exempt the pets and the bosses
rektbyfaith
05-31-2023, 03:55 PM #21

Archived author: M'Dic • Posted: 2023-05-31T15:55:49.148000+00:00
Original source

we exempt the pets and the bosses

rektbyfaith
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05-31-2023, 03:56 PM
#22
Archived author: Deleted User • Posted: 2023-05-31T15:56:15.543000+00:00
Original source

Pets as well? Aight
rektbyfaith
05-31-2023, 03:56 PM #22

Archived author: Deleted User • Posted: 2023-05-31T15:56:15.543000+00:00
Original source

Pets as well? Aight

rektbyfaith
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05-31-2023, 03:56 PM
#23
Archived author: Deleted User • Posted: 2023-05-31T15:56:23.557000+00:00
Original source

Uhm, about number of attackers I'm not taking that in consideration tbh
rektbyfaith
05-31-2023, 03:56 PM #23

Archived author: Deleted User • Posted: 2023-05-31T15:56:23.557000+00:00
Original source

Uhm, about number of attackers I'm not taking that in consideration tbh

rektbyfaith
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05-31-2023, 03:56 PM
#24
Archived author: Deleted User • Posted: 2023-05-31T15:56:32.276000+00:00
Original source

just fanning randomly to near point
rektbyfaith
05-31-2023, 03:56 PM #24

Archived author: Deleted User • Posted: 2023-05-31T15:56:32.276000+00:00
Original source

just fanning randomly to near point

rektbyfaith
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05-31-2023, 03:57 PM
#25
Archived author: M'Dic • Posted: 2023-05-31T15:57:19.279000+00:00
Original source

target->GetNearPoint(owner, x, y, z, minTarget - hitboxSum, angle);
rektbyfaith
05-31-2023, 03:57 PM #25

Archived author: M'Dic • Posted: 2023-05-31T15:57:19.279000+00:00
Original source

target->GetNearPoint(owner, x, y, z, minTarget - hitboxSum, angle);

rektbyfaith
Administrator
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05-31-2023, 03:57 PM
#26
Archived author: M'Dic • Posted: 2023-05-31T15:57:26.494000+00:00
Original source

we used that for distance
rektbyfaith
05-31-2023, 03:57 PM #26

Archived author: M'Dic • Posted: 2023-05-31T15:57:26.494000+00:00
Original source

we used that for distance

rektbyfaith
Administrator
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05-31-2023, 03:57 PM
#27
Archived author: M'Dic • Posted: 2023-05-31T15:57:34.769000+00:00
Original source

but let me get back with you in a hour
rektbyfaith
05-31-2023, 03:57 PM #27

Archived author: M'Dic • Posted: 2023-05-31T15:57:34.769000+00:00
Original source

but let me get back with you in a hour

rektbyfaith
Administrator
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05-31-2023, 03:57 PM
#28
Archived author: M'Dic • Posted: 2023-05-31T15:57:37.538000+00:00
Original source

i have to dead somewhere
rektbyfaith
05-31-2023, 03:57 PM #28

Archived author: M'Dic • Posted: 2023-05-31T15:57:37.538000+00:00
Original source

i have to dead somewhere

rektbyfaith
Administrator
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05-31-2023, 04:00 PM
#29
Archived author: Deleted User • Posted: 2023-05-31T16:00:08.273000+00:00
Original source

Yea I'm just re-using default distance
rektbyfaith
05-31-2023, 04:00 PM #29

Archived author: Deleted User • Posted: 2023-05-31T16:00:08.273000+00:00
Original source

Yea I'm just re-using default distance

rektbyfaith
Administrator
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05-31-2023, 04:00 PM
#30
Archived author: Deleted User • Posted: 2023-05-31T16:00:53.854000+00:00
Original source

`target->GetNearPoint(owner, x, y, z, f_dist, finalAngle);`
f_dist being `(moveToward ? maxTarget : minTarget) - hitboxSum`
rektbyfaith
05-31-2023, 04:00 PM #30

Archived author: Deleted User • Posted: 2023-05-31T16:00:53.854000+00:00
Original source

`target->GetNearPoint(owner, x, y, z, f_dist, finalAngle);`
f_dist being `(moveToward ? maxTarget : minTarget) - hitboxSum`

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