[DiscordArchive] Mob fanning?
[DiscordArchive] Mob fanning?
Archived author: M'Dic • Posted: 2023-05-31T15:55:49.148000+00:00
Original source
we exempt the pets and the bosses
Archived author: Deleted User • Posted: 2023-05-31T15:56:15.543000+00:00
Original source
Pets as well? Aight
Archived author: Deleted User • Posted: 2023-05-31T15:56:23.557000+00:00
Original source
Uhm, about number of attackers I'm not taking that in consideration tbh
Archived author: Deleted User • Posted: 2023-05-31T15:56:32.276000+00:00
Original source
just fanning randomly to near point
Archived author: M'Dic • Posted: 2023-05-31T15:57:19.279000+00:00
Original source
target->GetNearPoint(owner, x, y, z, minTarget - hitboxSum, angle);
Archived author: M'Dic • Posted: 2023-05-31T15:57:26.494000+00:00
Original source
we used that for distance
Archived author: M'Dic • Posted: 2023-05-31T15:57:34.769000+00:00
Original source
but let me get back with you in a hour
Archived author: M'Dic • Posted: 2023-05-31T15:57:37.538000+00:00
Original source
i have to dead somewhere
Archived author: Deleted User • Posted: 2023-05-31T16:00:08.273000+00:00
Original source
Yea I'm just re-using default distance
Archived author: Deleted User • Posted: 2023-05-31T16:00:53.854000+00:00
Original source
`target->GetNearPoint(owner, x, y, z, f_dist, finalAngle);`
f_dist being `(moveToward ? maxTarget : minTarget) - hitboxSum`