[DiscordArchive] %s replaces the NPC's name?
[DiscordArchive] %s replaces the NPC's name?
Archived author: Krutok • Posted: 2023-05-17T12:09:43.882000+00:00
Original source
%s replaces the NPC's name?
Archived author: Crafted • Posted: 2023-05-17T12:15:09.894000+00:00
Original source
in texts at least, yea
Archived author: Krutok • Posted: 2023-05-17T12:21:14.506000+00:00
Original source
Do you also know how to set spell timings without overlapping? With many spells that an npc uses, it is always very difficult to find timings
Archived author: Crafted • Posted: 2023-05-17T12:25:58.300000+00:00
Original source
to be honest I don't even know why in your tool there are 5 parameters for timing when actually they shoud be only 4 usable
![[Image: Screenshot_2023-05-17_140430.png?ex=690b...c3eefd7b7&]](https://cdn.discordapp.com/attachments/376074396915335170/1108370176073797643/Screenshot_2023-05-17_140430.png?ex=690beb6a&is=690a99ea&hm=a9932b48f17d5c1bc583b8affe12be80c78d3852823dc190dab7ceec3eefd7b7&)
Archived author: Krutok • Posted: 2023-05-17T12:27:22.561000+00:00
Original source
Here's an example, unfortunately some spells overlap or are even left out because the timings are too short or too long.
![[Image: Screenshot_2023-05-17_140430.png?ex=690b...c3eefd7b7&]](https://cdn.discordapp.com/attachments/376074396915335170/1108370176073797643/Screenshot_2023-05-17_140430.png?ex=690beb6a&is=690a99ea&hm=a9932b48f17d5c1bc583b8affe12be80c78d3852823dc190dab7ceec3eefd7b7&)
Archived author: Krutok • Posted: 2023-05-17T12:29:00.564000+00:00
Original source
i can only use 4 parameters
![[Image: Screenshot_2023-05-17_142940.png?ex=690b...7f396afe2&]](https://cdn.discordapp.com/attachments/376074396915335170/1108370819761053756/Screenshot_2023-05-17_142940.png?ex=690bec03&is=690a9a83&hm=1b1ed4fe48566465793427ff39946d755935e6c6b2b9956592cfd6b7f396afe2&)
Archived author: Krutok • Posted: 2023-05-17T12:29:55.925000+00:00
Original source
![[Image: Screenshot_2023-05-17_142940.png?ex=690b...7f396afe2&]](https://cdn.discordapp.com/attachments/376074396915335170/1108370819761053756/Screenshot_2023-05-17_142940.png?ex=690bec03&is=690a9a83&hm=1b1ed4fe48566465793427ff39946d755935e6c6b2b9956592cfd6b7f396afe2&)
Archived author: Crafted • Posted: 2023-05-17T12:31:49.569000+00:00
Original source
yea, if you set initial min and max same amount the npc will start cast after in combat at that fixed time (in milliseconds) you put there, and shoud repeat to cast your spell after next two secondary parameters (repeat min - repeat max)
Archived author: Krutok • Posted: 2023-05-17T12:34:08.975000+00:00
Original source
with 1-2 spells you can find a good balance but with 5 spells it's more difficult
Archived author: ModoX • Posted: 2023-05-17T12:35:53.696000+00:00
Original source
At some point i'd just switch to C++ script if it involves dependencies instead of strict timings