Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] what is the xyz rotation in our `rotation0`, `rotation1`, `rotation2`, `rotation3`for gameobjects?

[DiscordArchive] what is the xyz rotation in our `rotation0`, `rotation1`, `rotation2`, `rotation3`for gameobjects?

[DiscordArchive] what is the xyz rotation in our `rotation0`, `rotation1`, `rotation2`, `rotation3`for gameobjects?

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rektbyfaith
Administrator
0
05-15-2023, 03:13 PM
#31
Archived author: ModoX • Posted: 2023-05-15T15:13:22.658000+00:00
Original source

but we might have to implement new pooling types
rektbyfaith
05-15-2023, 03:13 PM #31

Archived author: ModoX • Posted: 2023-05-15T15:13:22.658000+00:00
Original source

but we might have to implement new pooling types

rektbyfaith
Administrator
0
05-15-2023, 03:14 PM
#32
Archived author: Crafted • Posted: 2023-05-15T15:14:01.921000+00:00
Original source

ah then that's it
rektbyfaith
05-15-2023, 03:14 PM #32

Archived author: Crafted • Posted: 2023-05-15T15:14:01.921000+00:00
Original source

ah then that's it

rektbyfaith
Administrator
0
05-15-2023, 03:14 PM
#33
Archived author: Tea • Posted: 2023-05-15T15:14:27.299000+00:00
Original source

thats... actually a complex problem and you should ignore it
rektbyfaith
05-15-2023, 03:14 PM #33

Archived author: Tea • Posted: 2023-05-15T15:14:27.299000+00:00
Original source

thats... actually a complex problem and you should ignore it

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