[DiscordArchive] This is the 2nd parm (JamMessage*) when the player is moving in-game otherwise it's all 0s Do we ha
[DiscordArchive] This is the 2nd parm (JamMessage*) when the player is moving in-game otherwise it's all 0s Do we ha
Archived author: _mrfade_ • Posted: 2022-12-29T11:00:09.828000+00:00
Original source
This is the 2nd parm (JamMessage*) when the player is moving in-game otherwise it's all 0s Do we have a struct somewhere for the message ?
Archived author: MaxtorCoder • Posted: 2022-12-29T11:01:12.887000+00:00
Original source
Obviously
Archived author: MaxtorCoder • Posted: 2022-12-29T11:01:15.519000+00:00
Original source
They are packet structures
Archived author: Tea • Posted: 2022-12-29T11:01:19.277000+00:00
Original source
its a pointer to base class, it can be a lot of things
Archived author: Tea • Posted: 2022-12-29T11:01:41.555000+00:00
Original source
exactly like our packet classes in tc
Archived author: _mrfade_ • Posted: 2022-12-29T11:01:56.443000+00:00
Original source
I'll check it out quick thanks
Archived author: Tea • Posted: 2022-12-29T11:04:00.397000+00:00
Original source
uh i hope you did not interpret that as "tc packet classes are exactly how client has them" because they are not, i only meant that design is the same (and binary data AFTER serializaton)