[DiscordArchive] how come none of modelviewer tools out there even mention that chunk?
[DiscordArchive] how come none of modelviewer tools out there even mention that chunk?
Archived author: shelby • Posted: 2022-11-23T10:12:04.183000+00:00
Original source
from what i can tell, just changing to uint16 and handling the MPY2 exactly with the same logic as the MOPY gived us working vmaps/mmaps
Archived author: shelby • Posted: 2022-11-23T10:12:11.478000+00:00
Original source
we tried in dungeons everything was fine
Archived author: shelby • Posted: 2022-11-23T10:13:35.832000+00:00
Original source
and all the data was the same between mopy and mpy2, just flag WMO_MATERIAL_RENDER removed on the models i checked
Archived author: MaxtorCoder • Posted: 2022-11-23T10:13:46.975000+00:00
Original source
Maybe it's rendered by default now
Archived author: Tea • Posted: 2022-11-23T10:13:56.133000+00:00
Original source
it seems we are not understanding each other then
Archived author: shelby • Posted: 2022-11-23T10:13:56.981000+00:00
Original source
maybe we could add some log/output to check if its really removed
Archived author: Tea • Posted: 2022-11-23T10:14:30.178000+00:00
Original source
by "removed" do you mean "all flags after it shifted by one" or simply "exactly same value, except that one bit not enabled"
Archived author: MaxtorCoder • Posted: 2022-11-23T10:14:41.569000+00:00
Original source
I didn't mean removed as in yeeted
Archived author: shelby • Posted: 2022-11-23T10:14:42.843000+00:00
Original source
second option, its not flagged anymore
Archived author: MaxtorCoder • Posted: 2022-11-23T10:14:46.602000+00:00
Original source
My bad