[DiscordArchive] how come none of modelviewer tools out there even mention that chunk?
[DiscordArchive] how come none of modelviewer tools out there even mention that chunk?
Archived author: Tea • Posted: 2022-11-23T09:56:09.425000+00:00
Original source
how come none of modelviewer tools out there even mention that chunk?
Archived author: Hayden • Posted: 2022-11-23T09:56:58.603000+00:00
Original source
because they don't care about collision <:kek:868839618898960414>
Archived author: Tea • Posted: 2022-11-23T09:57:38.231000+00:00
Original source
doesnt that chunk determine what triangles to render? (not just collision)
Archived author: shelby • Posted: 2022-11-23T10:00:55.269000+00:00
Original source
yea seems so
hrug:332268181517238272>
Archived author: MaxtorCoder • Posted: 2022-11-23T10:04:22.975000+00:00
Original source
<
hrug:332268181517238272>
Archived author: shelby • Posted: 2022-11-23T10:05:07.558000+00:00
Original source
anyway just switch to uint16 and all good
Archived author: shelby • Posted: 2022-11-23T10:05:56.879000+00:00
Original source
i checked on some DF model they converted from the first beta version and its just that
Archived author: MaxtorCoder • Posted: 2022-11-23T10:06:21.539000+00:00
Original source
MOPY isn't used in new WMOs
Archived author: MaxtorCoder • Posted: 2022-11-23T10:06:23.572000+00:00
Original source
Only in old ones
Archived author: Tea • Posted: 2022-11-23T10:06:37.722000+00:00
Original source
but then what are those new flags they put in it?