[DiscordArchive] Hey guys.
[DiscordArchive] Hey guys.
![[Image: Unity_TWCpcDkJLJ.png?ex=690c411e&is=690a...dbb08d978&]](https://cdn.discordapp.com/attachments/376074396915335170/1024207018380251137/Unity_TWCpcDkJLJ.png?ex=690c411e&is=690aef9e&hm=a34efb0c4ca9f9466c1d389160f4076d560954e1be7ef571da7283cdbb08d978&)
Archived author: Saty • Posted: 2022-09-27T06:33:02.102000+00:00
Original source
Hey guys.
I am currently trying to visualize a 3.3.5 mmap navmesh.
But I can't really find good resources in what kind of format the indices are?
The overall vertices seem correct, but the indices seemingly go to random places sometimes?
Would anyone have an idea?
![[Image: Unity_TWCpcDkJLJ.png?ex=690c411e&is=690a...dbb08d978&]](https://cdn.discordapp.com/attachments/376074396915335170/1024207018380251137/Unity_TWCpcDkJLJ.png?ex=690c411e&is=690aef9e&hm=a34efb0c4ca9f9466c1d389160f4076d560954e1be7ef571da7283cdbb08d978&)
Archived author: Saty • Posted: 2022-09-27T06:38:13.817000+00:00
Original source
Also, I am loading tile map1, 32, 32 - but for some reason the files header reports tile 16, 23.
Is there some position conversion going on?
(All this is for learning purposes. I want to understand the inner math and logic of a wow server Its all black magic for me)