[DiscordArchive] CGUID is a variable, what to choose there? any convention?
[DiscordArchive] CGUID is a variable, what to choose there? any convention?
Archived author: timesorrow • Posted: 2022-07-02T18:04:36.010000+00:00
Original source
CGUID is a variable, what to choose there? any convention?
Archived author: ModoX • Posted: 2022-07-02T18:06:21.134000+00:00
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<@976071468058312735> in general thats a variable to be set by the maintainer when the sqlfix gets merged, we are following this convention here: <https://trinitycore.info/en/database/master/world/creature#guid> for development purposes i'd pick some higher guid like 5000000 or something
Archived author: ModoX • Posted: 2022-07-02T18:06:58.117000+00:00
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for gobs we have other conventions here: <https://trinitycore.info/en/database/master/world/gameobject#guid> also to be set by maintainer on merge. Also here for development purposes i'd recommend something high not interfering with the ranges listed
Archived author: timesorrow • Posted: 2022-07-02T18:23:16.947000+00:00
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next question: when looking at the sql generated, I see !! on transport - transport template not found
Archived author: timesorrow • Posted: 2022-07-02T18:23:23.626000+00:00
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any idea what to do with that?
Archived author: Naddley • Posted: 2022-07-02T18:30:46.661000+00:00
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Mostly Creatures who are not directly spawned in DB and mostly spawned through vehicle for example
Archived author: timesorrow • Posted: 2022-07-02T18:32:31.833000+00:00
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so these are not to be skipped?
Archived author: Naddley • Posted: 2022-07-02T18:33:03.781000+00:00
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You can delete them from your Query
Archived author: Naddley • Posted: 2022-07-02T18:33:25.985000+00:00
Original source
They get spawned through something else not creature table