Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] how much ram does that takes?

[DiscordArchive] how much ram does that takes?

[DiscordArchive] how much ram does that takes?

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rektbyfaith
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12-05-2021, 02:43 PM
#21
Archived author: ZaDarkSide • Posted: 2021-12-05T14:43:23.260000+00:00
Original source

ah so you do it something like blizz does it
rektbyfaith
12-05-2021, 02:43 PM #21

Archived author: ZaDarkSide • Posted: 2021-12-05T14:43:23.260000+00:00
Original source

ah so you do it something like blizz does it

rektbyfaith
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12-05-2021, 02:43 PM
#22
Archived author: shelby • Posted: 2021-12-05T14:43:31.326000+00:00
Original source

yea
rektbyfaith
12-05-2021, 02:43 PM #22

Archived author: shelby • Posted: 2021-12-05T14:43:31.326000+00:00
Original source

yea

rektbyfaith
Administrator
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12-05-2021, 02:43 PM
#23
Archived author: shelby • Posted: 2021-12-05T14:43:58.509000+00:00
Original source

that the only decent way we found to be able to support 6k+ without having too much players in a same area that would kill the server
rektbyfaith
12-05-2021, 02:43 PM #23

Archived author: shelby • Posted: 2021-12-05T14:43:58.509000+00:00
Original source

that the only decent way we found to be able to support 6k+ without having too much players in a same area that would kill the server

rektbyfaith
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12-05-2021, 02:44 PM
#24
Archived author: ZaDarkSide • Posted: 2021-12-05T14:44:44.426000+00:00
Original source

interesting
rektbyfaith
12-05-2021, 02:44 PM #24

Archived author: ZaDarkSide • Posted: 2021-12-05T14:44:44.426000+00:00
Original source

interesting

rektbyfaith
Administrator
0
12-05-2021, 02:44 PM
#25
Archived author: Tea • Posted: 2021-12-05T14:44:57.221000+00:00
Original source

blizz dynamically scales visibility distance and ai tick rates when areas are overloaded
rektbyfaith
12-05-2021, 02:44 PM #25

Archived author: Tea • Posted: 2021-12-05T14:44:57.221000+00:00
Original source

blizz dynamically scales visibility distance and ai tick rates when areas are overloaded

rektbyfaith
Administrator
0
12-05-2021, 02:45 PM
#26
Archived author: shelby • Posted: 2021-12-05T14:45:00.748000+00:00
Original source

that and rework the core so there isnt any "unsafe" packet handler anymore, so each map have his own thread and never stop to tick to process unsafe packets (packet involved in multi-map operations)
rektbyfaith
12-05-2021, 02:45 PM #26

Archived author: shelby • Posted: 2021-12-05T14:45:00.748000+00:00
Original source

that and rework the core so there isnt any "unsafe" packet handler anymore, so each map have his own thread and never stop to tick to process unsafe packets (packet involved in multi-map operations)

rektbyfaith
Administrator
0
12-05-2021, 02:45 PM
#27
Archived author: shelby • Posted: 2021-12-05T14:45:30.132000+00:00
Original source

meaning in the worst case, only few maps lag, not the whole server
rektbyfaith
12-05-2021, 02:45 PM #27

Archived author: shelby • Posted: 2021-12-05T14:45:30.132000+00:00
Original source

meaning in the worst case, only few maps lag, not the whole server

rektbyfaith
Administrator
0
12-05-2021, 02:45 PM
#28
Archived author: shelby • Posted: 2021-12-05T14:45:42.233000+00:00
Original source

u just need a cpu with alot of thread
rektbyfaith
12-05-2021, 02:45 PM #28

Archived author: shelby • Posted: 2021-12-05T14:45:42.233000+00:00
Original source

u just need a cpu with alot of thread

rektbyfaith
Administrator
0
12-05-2021, 02:45 PM
#29
Archived author: Tea • Posted: 2021-12-05T14:45:50.798000+00:00
Original source

download more cores
rektbyfaith
12-05-2021, 02:45 PM #29

Archived author: Tea • Posted: 2021-12-05T14:45:50.798000+00:00
Original source

download more cores

rektbyfaith
Administrator
0
12-05-2021, 02:45 PM
#30
Archived author: ZaDarkSide • Posted: 2021-12-05T14:45:59.235000+00:00
Original source

<a:kek:824577154880110623>
rektbyfaith
12-05-2021, 02:45 PM #30

Archived author: ZaDarkSide • Posted: 2021-12-05T14:45:59.235000+00:00
Original source

<a:kek:824577154880110623>

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