Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] So if movement speed is what it is, what about the issue of the valks being half way in the ground i

[DiscordArchive] So if movement speed is what it is, what about the issue of the valks being half way in the ground i

[DiscordArchive] So if movement speed is what it is, what about the issue of the valks being half way in the ground i

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rektbyfaith
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09-30-2021, 06:17 PM
#1
Archived author: M'Dic • Posted: 2021-09-30T18:17:41.811000+00:00
Original source

So if movement speed is what it is, what about the issue of the valks being half way in the ground in the zone?
rektbyfaith
09-30-2021, 06:17 PM #1

Archived author: M'Dic • Posted: 2021-09-30T18:17:41.811000+00:00
Original source

So if movement speed is what it is, what about the issue of the valks being half way in the ground in the zone?

rektbyfaith
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09-30-2021, 06:18 PM
#2
Archived author: M'Dic • Posted: 2021-09-30T18:18:37.501000+00:00
Original source

Going from Waist deep in the ground, is under meshing with them and they are not in the air
rektbyfaith
09-30-2021, 06:18 PM #2

Archived author: M'Dic • Posted: 2021-09-30T18:18:37.501000+00:00
Original source

Going from Waist deep in the ground, is under meshing with them and they are not in the air

rektbyfaith
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09-30-2021, 06:18 PM
#3
Archived author: M'Dic • Posted: 2021-09-30T18:18:54.382000+00:00
Original source

Its like the z axis is not right. But only for them that i notice
rektbyfaith
09-30-2021, 06:18 PM #3

Archived author: M'Dic • Posted: 2021-09-30T18:18:54.382000+00:00
Original source

Its like the z axis is not right. But only for them that i notice

rektbyfaith
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09-30-2021, 06:20 PM
#4
Archived author: M'Dic • Posted: 2021-09-30T18:20:20.652000+00:00
Original source

I notice that in cata preservation project with a clean build as well. Sometimes i like to use that db for comparisons
rektbyfaith
09-30-2021, 06:20 PM #4

Archived author: M'Dic • Posted: 2021-09-30T18:20:20.652000+00:00
Original source

I notice that in cata preservation project with a clean build as well. Sometimes i like to use that db for comparisons

rektbyfaith
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09-30-2021, 06:23 PM
#5
Archived author: M'Dic • Posted: 2021-09-30T18:23:22.877000+00:00
Original source

Anyway to pack them?
rektbyfaith
09-30-2021, 06:23 PM #5

Archived author: M'Dic • Posted: 2021-09-30T18:23:22.877000+00:00
Original source

Anyway to pack them?

rektbyfaith
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09-30-2021, 06:26 PM
#6
Archived author: M'Dic • Posted: 2021-09-30T18:26:41.599000+00:00
Original source

-_- so i need to see what the failure is on my end
rektbyfaith
09-30-2021, 06:26 PM #6

Archived author: M'Dic • Posted: 2021-09-30T18:26:41.599000+00:00
Original source

-_- so i need to see what the failure is on my end

rektbyfaith
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09-30-2021, 06:28 PM
#7
Archived author: M'Dic • Posted: 2021-09-30T18:28:20.398000+00:00
Original source

The valks? Yupe. The ones in deathkneel are flyi g
rektbyfaith
09-30-2021, 06:28 PM #7

Archived author: M'Dic • Posted: 2021-09-30T18:28:20.398000+00:00
Original source

The valks? Yupe. The ones in deathkneel are flyi g

rektbyfaith
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09-30-2021, 06:46 PM
#8
Archived author: Meji • Posted: 2021-09-30T18:46:20.764000+00:00
Original source

I think that's related to HoverHeight and bytes1 33554432 (AnimationTier Hover) from UNIT_BYTES_1_OFFSET_ANIM_TIER
rektbyfaith
09-30-2021, 06:46 PM #8

Archived author: Meji • Posted: 2021-09-30T18:46:20.764000+00:00
Original source

I think that's related to HoverHeight and bytes1 33554432 (AnimationTier Hover) from UNIT_BYTES_1_OFFSET_ANIM_TIER

rektbyfaith
Administrator
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09-30-2021, 06:50 PM
#9
Archived author: M'Dic • Posted: 2021-09-30T18:50:37.999000+00:00
Original source

Very simular actually
rektbyfaith
09-30-2021, 06:50 PM #9

Archived author: M'Dic • Posted: 2021-09-30T18:50:37.999000+00:00
Original source

Very simular actually

rektbyfaith
Administrator
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09-30-2021, 06:53 PM
#10
Archived author: bandysc • Posted: 2021-09-30T18:53:49.811000+00:00
Original source

If something looks differently on local server, just sniff local server and compare packets with retail
rektbyfaith
09-30-2021, 06:53 PM #10

Archived author: bandysc • Posted: 2021-09-30T18:53:49.811000+00:00
Original source

If something looks differently on local server, just sniff local server and compare packets with retail

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