[DiscordArchive] is this coming from gameobject data bih or vmap data?
[DiscordArchive] is this coming from gameobject data bih or vmap data?
Archived author: Tea • Posted: 2021-09-23T12:44:07.989000+00:00
Original source
is this coming from gameobject data bih or vmap data?
Archived author: Tea • Posted: 2021-09-23T12:44:31.510000+00:00
Original source
because those two are actually separate
Archived author: shelby • Posted: 2021-09-23T12:44:33.427000+00:00
Original source
static map tree
Archived author: shelby • Posted: 2021-09-23T12:44:39.066000+00:00
Original source
its not the dyanmic one
Archived author: Tea • Posted: 2021-09-23T12:44:47.356000+00:00
Original source
then its not the balance
Archived author: shelby • Posted: 2021-09-23T12:45:58.020000+00:00
Original source
on gdb i just get a freeze, with asan it crash cause we go over 64
Archived author: shelby • Posted: 2021-09-23T12:46:36.490000+00:00
Original source
i can just add something to return if we go over MAX_STACK_SIZE as safe guard, but it shoudnt happens still i guess