[DiscordArchive] Have u check that out yet?
[DiscordArchive] Have u check that out yet?
Archived author: M'Dic • Posted: 2021-06-14T00:39:34.682000+00:00
Original source
Have u check that out yet?
Archived author: M'Dic • Posted: 2021-06-14T00:39:59.564000+00:00
Original source
I made a racial trait swap npc. Revised solocraft. Dk skip starter area module
Archived author: M'Dic • Posted: 2021-06-14T00:40:15.910000+00:00
Original source
Dynamic resurrection, new vas autobalance
Archived author: M'Dic • Posted: 2021-06-14T00:40:19.657000+00:00
Original source
Its a bit
Archived author: M'Dic • Posted: 2021-06-14T00:41:00.380000+00:00
Original source
https://github.com/TrinityCore/TrinityCo...anges/wiki
[Embed: TrinityCore/TrinityCoreCustomChanges]
TrinityCore 3.3.5a custom patches, read wiki to get diffs - TrinityCore/TrinityCoreCustomChanges
https://github.com/TrinityCore/TrinityCo...anges/wiki
Archived author: WireLiteSoftGames • Posted: 2021-06-14T00:41:45.714000+00:00
Original source
wow nice. I'll look at it here soon. I'm trying to figure out why my script is failing and i don't see any differences on how the pet is created.
Archived author: WireLiteSoftGames • Posted: 2021-06-14T00:42:12.134000+00:00
Original source
it makes no sence at all to me lol
Archived author: M'Dic • Posted: 2021-06-14T00:42:38.983000+00:00
Original source
lemme pull up your old script really quick
Archived author: M'Dic • Posted: 2021-06-14T00:42:44.259000+00:00
Original source
but turns out, it wasnt the create at all
Archived author: WireLiteSoftGames • Posted: 2021-06-14T00:43:16.604000+00:00
Original source
only difference it you use Creature* m_creature and i'm using Creature* creature