Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] hmm still doesn't work, how can I check if OnUpdate is called?

[DiscordArchive] hmm still doesn't work, how can I check if OnUpdate is called?

[DiscordArchive] hmm still doesn't work, how can I check if OnUpdate is called?

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rektbyfaith
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01-19-2020, 08:10 PM
#1
Archived author: Auhgarn • Posted: 2020-01-19T20:10:06.645000+00:00
Original source

hmm still doesn't work, how can I check if OnUpdate is called?
rektbyfaith
01-19-2020, 08:10 PM #1

Archived author: Auhgarn • Posted: 2020-01-19T20:10:06.645000+00:00
Original source

hmm still doesn't work, how can I check if OnUpdate is called?

rektbyfaith
Administrator
0
01-19-2020, 08:11 PM
#2
Archived author: Auhgarn • Posted: 2020-01-19T20:11:52.618000+00:00
Original source

~~will try and add to world_script_loader as well~~
rektbyfaith
01-19-2020, 08:11 PM #2

Archived author: Auhgarn • Posted: 2020-01-19T20:11:52.618000+00:00
Original source

~~will try and add to world_script_loader as well~~

rektbyfaith
Administrator
0
01-19-2020, 08:23 PM
#3
Archived author: -- • Posted: 2020-01-19T20:23:12.338000+00:00
Original source

add a breakpoint in the function
rektbyfaith
01-19-2020, 08:23 PM #3

Archived author: -- • Posted: 2020-01-19T20:23:12.338000+00:00
Original source

add a breakpoint in the function

rektbyfaith
Administrator
0
01-19-2020, 08:24 PM
#4
Archived author: Auhgarn • Posted: 2020-01-19T20:24:14.991000+00:00
Original source

Ok, will do and recompile and try again
rektbyfaith
01-19-2020, 08:24 PM #4

Archived author: Auhgarn • Posted: 2020-01-19T20:24:14.991000+00:00
Original source

Ok, will do and recompile and try again

rektbyfaith
Administrator
0
01-19-2020, 08:25 PM
#5
Archived author: MaxtorCoder • Posted: 2020-01-19T20:25:39.959000+00:00
Original source

Attach VS to the exe tho
rektbyfaith
01-19-2020, 08:25 PM #5

Archived author: MaxtorCoder • Posted: 2020-01-19T20:25:39.959000+00:00
Original source

Attach VS to the exe tho

rektbyfaith
Administrator
0
01-19-2020, 08:25 PM
#6
Archived author: MaxtorCoder • Posted: 2020-01-19T20:25:45.705000+00:00
Original source

Else you will never hit that breakpoint.
rektbyfaith
01-19-2020, 08:25 PM #6

Archived author: MaxtorCoder • Posted: 2020-01-19T20:25:45.705000+00:00
Original source

Else you will never hit that breakpoint.

rektbyfaith
Administrator
0
01-19-2020, 08:26 PM
#7
Archived author: Auhgarn • Posted: 2020-01-19T20:26:22.033000+00:00
Original source

Ok
rektbyfaith
01-19-2020, 08:26 PM #7

Archived author: Auhgarn • Posted: 2020-01-19T20:26:22.033000+00:00
Original source

Ok

rektbyfaith
Administrator
0
01-19-2020, 08:31 PM
#8
Archived author: Auhgarn • Posted: 2020-01-19T20:31:44.442000+00:00
Original source

Well, it most certainly appears to be called since it's in the call stack
rektbyfaith
01-19-2020, 08:31 PM #8

Archived author: Auhgarn • Posted: 2020-01-19T20:31:44.442000+00:00
Original source

Well, it most certainly appears to be called since it's in the call stack

rektbyfaith
Administrator
0
01-19-2020, 08:35 PM
#9
Archived author: Auhgarn • Posted: 2020-01-19T20:35:34.935000+00:00
Original source

I'm just curious
rektbyfaith
01-19-2020, 08:35 PM #9

Archived author: Auhgarn • Posted: 2020-01-19T20:35:34.935000+00:00
Original source

I'm just curious

rektbyfaith
Administrator
0
01-19-2020, 08:36 PM
#10
Archived author: Auhgarn • Posted: 2020-01-19T20:36:14.645000+00:00
Original source

isn't the line
```cpp
if (Player* player = obj->SelectNearestPlayer(5.0f))
```
supposed to be a comparison and not assigment?
rektbyfaith
01-19-2020, 08:36 PM #10

Archived author: Auhgarn • Posted: 2020-01-19T20:36:14.645000+00:00
Original source

isn't the line
```cpp
if (Player* player = obj->SelectNearestPlayer(5.0f))
```
supposed to be a comparison and not assigment?

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