[DiscordArchive] ahoy! anyone good with vmap extraction triangle calculations?
[DiscordArchive] ahoy! anyone good with vmap extraction triangle calculations?
Archived author: Rat • Posted: 2019-12-16T06:44:20.296000+00:00
Original source
ahoy! anyone good with vmap extraction triangle calculations?
Archived author: Rat • Posted: 2019-12-16T06:51:01.443000+00:00
Original source
there are some wrongly extracted wmo models, randomly in world with random walls in them
for example, 8Riv_Krakenstatue01.wmo, grommashhold_blacksteel, etc
i could only visualize the bugs within the recastdemo but here it is..
the "walls" are put there in the vmap files, creating los errors in game and ofc mmap problems too
shrine of the storm instance model, only the grid (map1864 grid35,25) with the actual bug:
![[Image: unknown.png?ex=690c4558&is=690af3d8&hm=a...e157ac29b&]](https://cdn.discordapp.com/attachments/376074396915335170/656025485079478273/unknown.png?ex=690c4558&is=690af3d8&hm=a36383c2ad312e9597a700b4d56af137ec17b0561b588be348e0fffe157ac29b&)
Archived author: Rat • Posted: 2019-12-16T06:51:05.300000+00:00
Original source
![[Image: unknown.png?ex=690c4558&is=690af3d8&hm=a...e157ac29b&]](https://cdn.discordapp.com/attachments/376074396915335170/656025485079478273/unknown.png?ex=690c4558&is=690af3d8&hm=a36383c2ad312e9597a700b4d56af137ec17b0561b588be348e0fffe157ac29b&)