Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Hmm, unfortunately it requires changes for the client too, cause there's no changes after I changed

[DiscordArchive] Hmm, unfortunately it requires changes for the client too, cause there's no changes after I changed

[DiscordArchive] Hmm, unfortunately it requires changes for the client too, cause there's no changes after I changed

rektbyfaith
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0
03-12-2022, 03:26 PM
#1
Archived author: BlAcKdN • Posted: 2022-03-12T15:26:13.897000+00:00
Original source

Hmm, unfortunately it requires changes for the client too, cause there's no changes after I changed mapdifficulty_dbc and MapDifficulty.dbc. Any other ideas?
rektbyfaith
03-12-2022, 03:26 PM #1

Archived author: BlAcKdN • Posted: 2022-03-12T15:26:13.897000+00:00
Original source

Hmm, unfortunately it requires changes for the client too, cause there's no changes after I changed mapdifficulty_dbc and MapDifficulty.dbc. Any other ideas?

rektbyfaith
Administrator
0
03-12-2022, 03:55 PM
#2
Archived author: Revision • Posted: 2022-03-12T15:55:27.768000+00:00
Original source

That is your only option. Like I said, the client grabs the text from that dbc. It's the same when I changed Onyxias Lair from 10/25 to 40 man, it requires the client to know too.
rektbyfaith
03-12-2022, 03:55 PM #2

Archived author: Revision • Posted: 2022-03-12T15:55:27.768000+00:00
Original source

That is your only option. Like I said, the client grabs the text from that dbc. It's the same when I changed Onyxias Lair from 10/25 to 40 man, it requires the client to know too.

rektbyfaith
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03-12-2022, 04:00 PM
#3
Archived author: Revision • Posted: 2022-03-12T16:00:17.666000+00:00
Original source

You might be able to create a module to override the text. I dont know if there is a hook that handle when a player tries to enter an instance or whatever and you can do it that way. Im not at home so I cant look to see if it would be possible.
rektbyfaith
03-12-2022, 04:00 PM #3

Archived author: Revision • Posted: 2022-03-12T16:00:17.666000+00:00
Original source

You might be able to create a module to override the text. I dont know if there is a hook that handle when a player tries to enter an instance or whatever and you can do it that way. Im not at home so I cant look to see if it would be possible.

rektbyfaith
Administrator
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03-12-2022, 04:15 PM
#4
Archived author: BlAcKdN • Posted: 2022-03-12T16:15:41.702000+00:00
Original source

Yeah, if it's possible to do through a module it'll be great. There's just a requirement to have an achievement to enter the instance and it'll be fine if the message will be sent directly from the server not client, if anybody may help me with that it'll be awesome, thanks.
rektbyfaith
03-12-2022, 04:15 PM #4

Archived author: BlAcKdN • Posted: 2022-03-12T16:15:41.702000+00:00
Original source

Yeah, if it's possible to do through a module it'll be great. There's just a requirement to have an achievement to enter the instance and it'll be fine if the message will be sent directly from the server not client, if anybody may help me with that it'll be awesome, thanks.

rektbyfaith
Administrator
0
03-12-2022, 04:18 PM
#5
Archived author: Revision • Posted: 2022-03-12T16:18:56.071000+00:00
Original source

The hook `PlayerScript`.`CanEnterMap` does seem to be the one that can be used to simulate such a thing.
rektbyfaith
03-12-2022, 04:18 PM #5

Archived author: Revision • Posted: 2022-03-12T16:18:56.071000+00:00
Original source

The hook `PlayerScript`.`CanEnterMap` does seem to be the one that can be used to simulate such a thing.

rektbyfaith
Administrator
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03-12-2022, 04:21 PM
#6
Archived author: BlAcKdN • Posted: 2022-03-12T16:21:31.213000+00:00
Original source

I'll have a look, thanks
rektbyfaith
03-12-2022, 04:21 PM #6

Archived author: BlAcKdN • Posted: 2022-03-12T16:21:31.213000+00:00
Original source

I'll have a look, thanks

rektbyfaith
Administrator
0
03-12-2022, 04:24 PM
#7
Archived author: Nyeriah • Posted: 2022-03-12T16:24:32.334000+00:00
Original source

yes, from my experience, it doesn't work despite the database entry being meant to override the client text
rektbyfaith
03-12-2022, 04:24 PM #7

Archived author: Nyeriah • Posted: 2022-03-12T16:24:32.334000+00:00
Original source

yes, from my experience, it doesn't work despite the database entry being meant to override the client text

rektbyfaith
Administrator
0
03-12-2022, 04:25 PM
#8
Archived author: Revision • Posted: 2022-03-12T16:25:41.901000+00:00
Original source

If it's important to change without changing the client, you can just use that hook to simulate it and just return false if it doesn't fit the requirements. It's fine.
rektbyfaith
03-12-2022, 04:25 PM #8

Archived author: Revision • Posted: 2022-03-12T16:25:41.901000+00:00
Original source

If it's important to change without changing the client, you can just use that hook to simulate it and just return false if it doesn't fit the requirements. It's fine.

rektbyfaith
Administrator
0
03-12-2022, 04:25 PM
#9
Archived author: Revision • Posted: 2022-03-12T16:25:48.571000+00:00
Original source

Whatever way works if the best solution
rektbyfaith
03-12-2022, 04:25 PM #9

Archived author: Revision • Posted: 2022-03-12T16:25:48.571000+00:00
Original source

Whatever way works if the best solution

rektbyfaith
Administrator
0
03-13-2022, 05:06 PM
#10
Archived author: Honey • Posted: 2022-03-13T17:06:20.733000+00:00
Original source

Read the channels description.
rektbyfaith
03-13-2022, 05:06 PM #10

Archived author: Honey • Posted: 2022-03-13T17:06:20.733000+00:00
Original source

Read the channels description.

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