[DiscordArchive] Hmm, unfortunately it requires changes for the client too, cause there's no changes after I changed
[DiscordArchive] Hmm, unfortunately it requires changes for the client too, cause there's no changes after I changed
Archived author: BlAcKdN • Posted: 2022-03-12T15:26:13.897000+00:00
Original source
Hmm, unfortunately it requires changes for the client too, cause there's no changes after I changed mapdifficulty_dbc and MapDifficulty.dbc. Any other ideas?
Archived author: Revision • Posted: 2022-03-12T15:55:27.768000+00:00
Original source
That is your only option. Like I said, the client grabs the text from that dbc. It's the same when I changed Onyxias Lair from 10/25 to 40 man, it requires the client to know too.
Archived author: Revision • Posted: 2022-03-12T16:00:17.666000+00:00
Original source
You might be able to create a module to override the text. I dont know if there is a hook that handle when a player tries to enter an instance or whatever and you can do it that way. Im not at home so I cant look to see if it would be possible.
Archived author: BlAcKdN • Posted: 2022-03-12T16:15:41.702000+00:00
Original source
Yeah, if it's possible to do through a module it'll be great. There's just a requirement to have an achievement to enter the instance and it'll be fine if the message will be sent directly from the server not client, if anybody may help me with that it'll be awesome, thanks.
Archived author: Revision • Posted: 2022-03-12T16:18:56.071000+00:00
Original source
The hook `PlayerScript`.`CanEnterMap` does seem to be the one that can be used to simulate such a thing.
Archived author: BlAcKdN • Posted: 2022-03-12T16:21:31.213000+00:00
Original source
I'll have a look, thanks
Archived author: Nyeriah • Posted: 2022-03-12T16:24:32.334000+00:00
Original source
yes, from my experience, it doesn't work despite the database entry being meant to override the client text
Archived author: Revision • Posted: 2022-03-12T16:25:41.901000+00:00
Original source
If it's important to change without changing the client, you can just use that hook to simulate it and just return false if it doesn't fit the requirements. It's fine.
Archived author: Revision • Posted: 2022-03-12T16:25:48.571000+00:00
Original source
Whatever way works if the best solution
Archived author: Honey • Posted: 2022-03-13T17:06:20.733000+00:00
Original source
Read the channels description.