Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] As far as I can see the only reason why that would crash the server is if it takes too long to execu

[DiscordArchive] As far as I can see the only reason why that would crash the server is if it takes too long to execu

[DiscordArchive] As far as I can see the only reason why that would crash the server is if it takes too long to execu

rektbyfaith
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0
10-17-2019, 08:52 PM
#1
Archived author: MaloW • Posted: 2019-10-17T20:52:58.439000+00:00
Original source

As far as I can see the only reason why that would crash the server is if it takes too long to execute both of those. What is your MaxCoreStuckTime set to in worldserver.conf?
rektbyfaith
10-17-2019, 08:52 PM #1

Archived author: MaloW • Posted: 2019-10-17T20:52:58.439000+00:00
Original source

As far as I can see the only reason why that would crash the server is if it takes too long to execute both of those. What is your MaxCoreStuckTime set to in worldserver.conf?

rektbyfaith
Administrator
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10-17-2019, 08:54 PM
#2
Archived author: Anhanga • Posted: 2019-10-17T20:54:22.977000+00:00
Original source

Manual run:
```
MySQL [acore_world]> SELECT guid FROM gameobject WHERE phaseMask = 12 AND map = 1;SELECt guid FROM creature WHERE phaseMask = 12 AND map = 1;
+---------+
| guid |
+---------+
| 2136140 |
| 2136039 |
+---------+
2 rows in set (0.06 sec)
```
rektbyfaith
10-17-2019, 08:54 PM #2

Archived author: Anhanga • Posted: 2019-10-17T20:54:22.977000+00:00
Original source

Manual run:
```
MySQL [acore_world]> SELECT guid FROM gameobject WHERE phaseMask = 12 AND map = 1;SELECt guid FROM creature WHERE phaseMask = 12 AND map = 1;
+---------+
| guid |
+---------+
| 2136140 |
| 2136039 |
+---------+
2 rows in set (0.06 sec)
```

rektbyfaith
Administrator
0
10-17-2019, 08:54 PM
#3
Archived author: Anhanga • Posted: 2019-10-17T20:54:34.987000+00:00
Original source

i'll check that setting
rektbyfaith
10-17-2019, 08:54 PM #3

Archived author: Anhanga • Posted: 2019-10-17T20:54:34.987000+00:00
Original source

i'll check that setting

rektbyfaith
Administrator
0
10-17-2019, 08:55 PM
#4
Archived author: Anhanga • Posted: 2019-10-17T20:55:37.675000+00:00
Original source

MaxCoreStuckTime = 0
rektbyfaith
10-17-2019, 08:55 PM #4

Archived author: Anhanga • Posted: 2019-10-17T20:55:37.675000+00:00
Original source

MaxCoreStuckTime = 0

rektbyfaith
Administrator
0
10-17-2019, 08:56 PM
#5
Archived author: MaloW • Posted: 2019-10-17T20:56:39.025000+00:00
Original source

hmm alright, should be fine then even if they take long to execute
rektbyfaith
10-17-2019, 08:56 PM #5

Archived author: MaloW • Posted: 2019-10-17T20:56:39.025000+00:00
Original source

hmm alright, should be fine then even if they take long to execute

rektbyfaith
Administrator
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10-17-2019, 08:57 PM
#6
Archived author: MaloW • Posted: 2019-10-17T20:57:05.937000+00:00
Original source

I would try attaching a debugger to your program then, that way you can see why it crashes even if crash-reports is currently not working for you
rektbyfaith
10-17-2019, 08:57 PM #6

Archived author: MaloW • Posted: 2019-10-17T20:57:05.937000+00:00
Original source

I would try attaching a debugger to your program then, that way you can see why it crashes even if crash-reports is currently not working for you

rektbyfaith
Administrator
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10-17-2019, 09:05 PM
#7
Archived author: Anhanga • Posted: 2019-10-17T21:05:53.613000+00:00
Original source

Ah. now to figure out how to do _that_ on a remote centos machine with docker-compose
rektbyfaith
10-17-2019, 09:05 PM #7

Archived author: Anhanga • Posted: 2019-10-17T21:05:53.613000+00:00
Original source

Ah. now to figure out how to do _that_ on a remote centos machine with docker-compose

rektbyfaith
Administrator
0
10-17-2019, 09:13 PM
#8
Archived author: Bogir • Posted: 2019-10-17T21:13:22.919000+00:00
Original source

<@!404800607585828866> I'm using both of this queryes to spawn NPCs and gameobjects then server initialize GuildHouse, and server uses this for every Guildhouse and for every Guild without any troubles. MaxCoreStuckTime = 40
rektbyfaith
10-17-2019, 09:13 PM #8

Archived author: Bogir • Posted: 2019-10-17T21:13:22.919000+00:00
Original source

<@!404800607585828866> I'm using both of this queryes to spawn NPCs and gameobjects then server initialize GuildHouse, and server uses this for every Guildhouse and for every Guild without any troubles. MaxCoreStuckTime = 40

rektbyfaith
Administrator
0
10-17-2019, 09:14 PM
#9
Archived author: MaloW • Posted: 2019-10-17T21:14:58.747000+00:00
Original source

Well I use msvsmon.exe on my Windows server on my LAN to remote-debug against it, maybe there's a linux version of that available.
rektbyfaith
10-17-2019, 09:14 PM #9

Archived author: MaloW • Posted: 2019-10-17T21:14:58.747000+00:00
Original source

Well I use msvsmon.exe on my Windows server on my LAN to remote-debug against it, maybe there's a linux version of that available.

rektbyfaith
Administrator
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10-17-2019, 09:19 PM
#10
Archived author: Anhanga • Posted: 2019-10-17T21:19:41.969000+00:00
Original source

What I'm working on: (WIP - lots of ingame 'gossip' troubleshooting comments)
<https://github.com/rbedfordpro/mod-guildhouse/tree/big-update>
<https://github.com/rbedfordpro/mod-guildhouse/blob/big-update/src/mod_guild_house_v2.cpp#L219-L223>
-- and my apologies if this is the wrong channel... its sql AND custom-module related
rektbyfaith
10-17-2019, 09:19 PM #10

Archived author: Anhanga • Posted: 2019-10-17T21:19:41.969000+00:00
Original source

What I'm working on: (WIP - lots of ingame 'gossip' troubleshooting comments)
<https://github.com/rbedfordpro/mod-guildhouse/tree/big-update>
<https://github.com/rbedfordpro/mod-guildhouse/blob/big-update/src/mod_guild_house_v2.cpp#L219-L223>
-- and my apologies if this is the wrong channel... its sql AND custom-module related

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