[DiscordArchive] As far as I can see the only reason why that would crash the server is if it takes too long to execu
[DiscordArchive] As far as I can see the only reason why that would crash the server is if it takes too long to execu
Archived author: MaloW • Posted: 2019-10-17T20:52:58.439000+00:00
Original source
As far as I can see the only reason why that would crash the server is if it takes too long to execute both of those. What is your MaxCoreStuckTime set to in worldserver.conf?
Archived author: Anhanga • Posted: 2019-10-17T20:54:22.977000+00:00
Original source
Manual run:
```
MySQL [acore_world]> SELECT guid FROM gameobject WHERE phaseMask = 12 AND map = 1;SELECt guid FROM creature WHERE phaseMask = 12 AND map = 1;
+---------+
| guid |
+---------+
| 2136140 |
| 2136039 |
+---------+
2 rows in set (0.06 sec)
```
Archived author: Anhanga • Posted: 2019-10-17T20:54:34.987000+00:00
Original source
i'll check that setting
Archived author: Anhanga • Posted: 2019-10-17T20:55:37.675000+00:00
Original source
MaxCoreStuckTime = 0
Archived author: MaloW • Posted: 2019-10-17T20:56:39.025000+00:00
Original source
hmm alright, should be fine then even if they take long to execute
Archived author: MaloW • Posted: 2019-10-17T20:57:05.937000+00:00
Original source
I would try attaching a debugger to your program then, that way you can see why it crashes even if crash-reports is currently not working for you
Archived author: Anhanga • Posted: 2019-10-17T21:05:53.613000+00:00
Original source
Ah. now to figure out how to do _that_ on a remote centos machine with docker-compose
Archived author: Bogir • Posted: 2019-10-17T21:13:22.919000+00:00
Original source
<@!404800607585828866> I'm using both of this queryes to spawn NPCs and gameobjects then server initialize GuildHouse, and server uses this for every Guildhouse and for every Guild without any troubles. MaxCoreStuckTime = 40
Archived author: MaloW • Posted: 2019-10-17T21:14:58.747000+00:00
Original source
Well I use msvsmon.exe on my Windows server on my LAN to remote-debug against it, maybe there's a linux version of that available.
Archived author: Anhanga • Posted: 2019-10-17T21:19:41.969000+00:00
Original source
What I'm working on: (WIP - lots of ingame 'gossip' troubleshooting comments)
<https://github.com/rbedfordpro/mod-guildhouse/tree/big-update>
<https://github.com/rbedfordpro/mod-guildhouse/blob/big-update/src/mod_guild_house_v2.cpp#L219-L223>
-- and my apologies if this is the wrong channel... its sql AND custom-module related