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[DiscordArchive] it is not casted or this code is not executed ?

[DiscordArchive] it is not casted or this code is not executed ?

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rektbyfaith
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05-21-2024, 06:35 AM
#11
Archived author: Anchy • Posted: 2024-05-21T06:35:09.792000+00:00
Original source

or alternatively you can attach the debugger as long as you compile in debug mode and have the symbols with the binary
rektbyfaith
05-21-2024, 06:35 AM #11

Archived author: Anchy • Posted: 2024-05-21T06:35:09.792000+00:00
Original source

or alternatively you can attach the debugger as long as you compile in debug mode and have the symbols with the binary

rektbyfaith
Administrator
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05-21-2024, 06:35 AM
#12
Archived author: Anchy • Posted: 2024-05-21T06:35:18.731000+00:00
Original source

you dont need to run it from visual studio
rektbyfaith
05-21-2024, 06:35 AM #12

Archived author: Anchy • Posted: 2024-05-21T06:35:18.731000+00:00
Original source

you dont need to run it from visual studio

rektbyfaith
Administrator
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05-21-2024, 06:35 AM
#13
Archived author: Anchy • Posted: 2024-05-21T06:35:40.074000+00:00
Original source

Debug -> Attach to process
rektbyfaith
05-21-2024, 06:35 AM #13

Archived author: Anchy • Posted: 2024-05-21T06:35:40.074000+00:00
Original source

Debug -> Attach to process

rektbyfaith
Administrator
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05-21-2024, 06:35 AM
#14
Archived author: Anchy • Posted: 2024-05-21T06:35:43.890000+00:00
Original source

something along those lines
rektbyfaith
05-21-2024, 06:35 AM #14

Archived author: Anchy • Posted: 2024-05-21T06:35:43.890000+00:00
Original source

something along those lines

rektbyfaith
Administrator
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05-21-2024, 06:41 AM
#15
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T06:41:34.353000+00:00
Original source

Honestly something as simple as printing that it grabbed the various variables properly woukd help tremendously
rektbyfaith
05-21-2024, 06:41 AM #15

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T06:41:34.353000+00:00
Original source

Honestly something as simple as printing that it grabbed the various variables properly woukd help tremendously

rektbyfaith
Administrator
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05-21-2024, 06:42 AM
#16
Archived author: Anchy • Posted: 2024-05-21T06:42:11.980000+00:00
Original source

attaching the debugger and setting a breakpoint is relatively simple, and you can inspect the contents of memory at the point in time as well
rektbyfaith
05-21-2024, 06:42 AM #16

Archived author: Anchy • Posted: 2024-05-21T06:42:11.980000+00:00
Original source

attaching the debugger and setting a breakpoint is relatively simple, and you can inspect the contents of memory at the point in time as well

rektbyfaith
Administrator
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05-21-2024, 06:44 AM
#17
Archived author: Rymercyble • Posted: 2024-05-21T06:44:09.976000+00:00
Original source

printing out variables if its not just simple values as number or string is not rly thing in c++
rektbyfaith
05-21-2024, 06:44 AM #17

Archived author: Rymercyble • Posted: 2024-05-21T06:44:09.976000+00:00
Original source

printing out variables if its not just simple values as number or string is not rly thing in c++

rektbyfaith
Administrator
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05-21-2024, 06:46 AM
#18
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T06:46:18.474000+00:00
Original source

Ya my expierence is unity/godot
rektbyfaith
05-21-2024, 06:46 AM #18

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T06:46:18.474000+00:00
Original source

Ya my expierence is unity/godot

rektbyfaith
Administrator
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05-21-2024, 06:46 AM
#19
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T06:46:32.133000+00:00
Original source

Ill try that debugger thijg in tye mor ing
rektbyfaith
05-21-2024, 06:46 AM #19

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T06:46:32.133000+00:00
Original source

Ill try that debugger thijg in tye mor ing

rektbyfaith
Administrator
0
05-21-2024, 06:46 AM
#20
Archived author: Anchy • Posted: 2024-05-21T06:46:40.557000+00:00
Original source

you should attach a debugger in Unity as well as it follows the exact same process
rektbyfaith
05-21-2024, 06:46 AM #20

Archived author: Anchy • Posted: 2024-05-21T06:46:40.557000+00:00
Original source

you should attach a debugger in Unity as well as it follows the exact same process

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