[DiscordArchive] <https://www.azerothcore.org/wiki/sniffing-and-parsing>
[DiscordArchive] <https://www.azerothcore.org/wiki/sniffing-and-parsing>
Archived author: sudlud • Posted: 2024-04-18T15:22:42.817000+00:00
Original source
<https://www.azerothcore.org/wiki/sniffing-and-parsing>
Is this helpful maybe?
Archived author: Bench • Posted: 2024-04-18T15:23:25.555000+00:00
Original source
Spell.dbc
Archived author: zethfox • Posted: 2024-04-18T15:23:36.694000+00:00
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Yeah I've been reading this too ☺️ after the sniff you run it in the parser, And then you run the generated SQL in your database and that really fixes up quest lines? That just seems so simple
Archived author: sudlud • Posted: 2024-04-18T15:24:15.743000+00:00
Original source
Well just dumping data from the sniffs in the database without actually looking at it a bit might not lead to the desired results
Archived author: zethfox • Posted: 2024-04-18T15:24:19.259000+00:00
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Because if that's the case I'll fire up a retail copy and start sniffing the crap out of everything
Archived author: Bench • Posted: 2024-04-18T15:24:28.110000+00:00
Original source
I believe you were looking at the WowDBEditor demo, which for simpler quests/events, it is (afaik) that simple. If Legion is your goal though, it is very possible that the quests are too complex for that editor to dump everything out to perfection
Archived author: zethfox • Posted: 2024-04-18T15:24:45.388000+00:00
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Oh yeah I know I have to go through and make sure it doesn't have any unknowns or /variables
Archived author: sudlud • Posted: 2024-04-18T15:25:36.451000+00:00
Original source
So if there’s something you wanna fix, go for it and sniff it on classic. Also make a screen recording maybe for reference, then you should at least have all data required to go fixing it
Archived author: sudlud • Posted: 2024-04-18T15:26:57.718000+00:00
Original source
But bench is sniffing a lot so he surely is the best one to ask
Archived author: zethfox • Posted: 2024-04-18T15:27:16.696000+00:00
Original source
I actually have a question because from a long time developer standpoint The way the whole wow emulation scene was handled doesn't make sense... It seems to me like most of the projects stem from Trinity core, and it's like everyone's reinventing the wheel from scratch every time when it comes to the world database... It seems to me like nobody is sharing fixes they do for quests and stuff like that when the database is should be theoretically identical