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[DiscordArchive] Jeez who clicks that stuff?

[DiscordArchive] Jeez who clicks that stuff?

rektbyfaith
Administrator
0
04-16-2024, 09:02 PM
#1
Archived author: Honey • Posted: 2024-04-16T21:02:37.646000+00:00
Original source

Jeez who clicks that stuff?
rektbyfaith
04-16-2024, 09:02 PM #1

Archived author: Honey • Posted: 2024-04-16T21:02:37.646000+00:00
Original source

Jeez who clicks that stuff?

rektbyfaith
Administrator
0
04-16-2024, 09:08 PM
#2
Archived author: Qeme • Posted: 2024-04-16T21:08:17.055000+00:00
Original source

pls halp
rektbyfaith
04-16-2024, 09:08 PM #2

Archived author: Qeme • Posted: 2024-04-16T21:08:17.055000+00:00
Original source

pls halp

rektbyfaith
Administrator
0
04-16-2024, 09:24 PM
#3
Archived author: Qeme • Posted: 2024-04-16T21:24:07.350000+00:00
Original source

It happens here:
```cpp
// calculate extents
int axis = -1, prevAxis, rightOrig;
float clipL = G3D::fnan(), clipR = G3D::fnan(), prevClip = G3D::fnan();
float split = G3D::fnan(), prevSplit;
bool wasLeft = true;
while (true)
{
prevAxis = axis;
prevSplit = split;
// perform quick consistency checks
G3D::Vector3 d( gridBox.hi - gridBox.lo );
if (d.x < 0 || d.y < 0 || d.z < 0)
{
throw std::logic_error("negative node extents");
}
for (int i = 0; i < 3; i++)
{
if (nodeBox.hi[i] < gridBox.lo[i] || nodeBox.lo[i] > gridBox.hi[i])
{
//UI.printError(Module.ACCEL, "Reached tree area in error - discarding node with: %d objects", right - left + 1);
throw std::logic_error("invalid node overlap");
}
}
```
rektbyfaith
04-16-2024, 09:24 PM #3

Archived author: Qeme • Posted: 2024-04-16T21:24:07.350000+00:00
Original source

It happens here:
```cpp
// calculate extents
int axis = -1, prevAxis, rightOrig;
float clipL = G3D::fnan(), clipR = G3D::fnan(), prevClip = G3D::fnan();
float split = G3D::fnan(), prevSplit;
bool wasLeft = true;
while (true)
{
prevAxis = axis;
prevSplit = split;
// perform quick consistency checks
G3D::Vector3 d( gridBox.hi - gridBox.lo );
if (d.x < 0 || d.y < 0 || d.z < 0)
{
throw std::logic_error("negative node extents");
}
for (int i = 0; i < 3; i++)
{
if (nodeBox.hi[i] < gridBox.lo[i] || nodeBox.lo[i] > gridBox.hi[i])
{
//UI.printError(Module.ACCEL, "Reached tree area in error - discarding node with: %d objects", right - left + 1);
throw std::logic_error("invalid node overlap");
}
}
```

rektbyfaith
Administrator
0
04-16-2024, 10:42 PM
#4
Archived author: Loopy • Posted: 2024-04-16T22:42:31.956000+00:00
Original source

/data/<language_folder>/
rektbyfaith
04-16-2024, 10:42 PM #4

Archived author: Loopy • Posted: 2024-04-16T22:42:31.956000+00:00
Original source

/data/<language_folder>/

rektbyfaith
Administrator
0
04-16-2024, 10:44 PM
#5
Archived author: Loopy • Posted: 2024-04-16T22:44:05.099000+00:00
Original source

Just edit your realmlist table and set the address to the IP address of the PC the server is installed on. Then on your son's wow client, edit realmlist.wtf file to point to that IP
rektbyfaith
04-16-2024, 10:44 PM #5

Archived author: Loopy • Posted: 2024-04-16T22:44:05.099000+00:00
Original source

Just edit your realmlist table and set the address to the IP address of the PC the server is installed on. Then on your son's wow client, edit realmlist.wtf file to point to that IP

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